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How would you wish WOTC to do Dark Sun
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<blockquote data-quote="hawkeyefan" data-source="post: 8051133" data-attributes="member: 6785785"><p>To me, the important restrictions for Dark Sun are more about the theme and the setting than about the class and racial mechanics. Setting the more rules oriented elements aside for a minute, I think the below are the important restrictions/limitations.</p><p></p><ul> <li data-xf-list-type="ul">Resources are hard to come by- water and food are difficult to find outside the city-states, metal is extremely rare, as is wood and similar mundane materials common in other settings</li> <li data-xf-list-type="ul">Arcane magic is dangerous and outlawed in most areas</li> <li data-xf-list-type="ul">Divine magic works differently, typically coming from the primal elements or from the sorcerer-kings themselves</li> <li data-xf-list-type="ul">Liberty and freedom are rare, enjoyed only by the powerful; the Tyr region exists under the boots of the sorcerer-kings and their regimes, and the past is riddled with genocide and horror of all kinds, many of which still persist to this day</li> </ul><p></p><p>Those are the most immediate that spring to mind. I feel like if you keep those ideas in mind, then they will inform selection of class and race and other PC options. Sure, new options are perfectly fine.</p><p></p><p>I mean....Eldritch Knight and Arcane Trickster, for example....yes, these subclasses could be banned, and I think everyone would understand the reasoning for doing so. But can we really not imagine an Athasian example of each of them? </p><p></p><p>A warrior who enhances his martial prowess through the use of arcane magic? Seems like there's room for this archetype in the setting, it would just need to consider the preserving/defiling angle. Same with a rogue who uses arcane magic to deceive others. Perhaps such a trickster has a way to mask his use of magic? Such a character would fit right in to the Veiled Alliance.</p><p></p><p>I just don't see the need to ban any of the options so much as reimagine what they might mean in this setting as opposed to more standard fantasy settings. I think the setting and the game would be far better served to offer suggestions about how to reimagine the options from the PHB with Athas in mind. Inspire players to be creative and to rethink their expectations.</p><p></p><p>It just seems a better way to try and get a character who fits the setting than to just bar a bunch of options.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8051133, member: 6785785"] To me, the important restrictions for Dark Sun are more about the theme and the setting than about the class and racial mechanics. Setting the more rules oriented elements aside for a minute, I think the below are the important restrictions/limitations. [LIST] [*]Resources are hard to come by- water and food are difficult to find outside the city-states, metal is extremely rare, as is wood and similar mundane materials common in other settings [*]Arcane magic is dangerous and outlawed in most areas [*]Divine magic works differently, typically coming from the primal elements or from the sorcerer-kings themselves [*]Liberty and freedom are rare, enjoyed only by the powerful; the Tyr region exists under the boots of the sorcerer-kings and their regimes, and the past is riddled with genocide and horror of all kinds, many of which still persist to this day [/LIST] Those are the most immediate that spring to mind. I feel like if you keep those ideas in mind, then they will inform selection of class and race and other PC options. Sure, new options are perfectly fine. I mean....Eldritch Knight and Arcane Trickster, for example....yes, these subclasses could be banned, and I think everyone would understand the reasoning for doing so. But can we really not imagine an Athasian example of each of them? A warrior who enhances his martial prowess through the use of arcane magic? Seems like there's room for this archetype in the setting, it would just need to consider the preserving/defiling angle. Same with a rogue who uses arcane magic to deceive others. Perhaps such a trickster has a way to mask his use of magic? Such a character would fit right in to the Veiled Alliance. I just don't see the need to ban any of the options so much as reimagine what they might mean in this setting as opposed to more standard fantasy settings. I think the setting and the game would be far better served to offer suggestions about how to reimagine the options from the PHB with Athas in mind. Inspire players to be creative and to rethink their expectations. It just seems a better way to try and get a character who fits the setting than to just bar a bunch of options. [/QUOTE]
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