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How would you wish WOTC to do Dark Sun
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<blockquote data-quote="EscherEnigma" data-source="post: 8051568" data-attributes="member: 6750014"><p>Having just read the Theros book cover-to-cover, what impressed me the most about the book is that it never bothered to restrict things besides race. Thinking about it, I might say "well, as an ancient-Greek-inspired setting, there shouldn't be a lot of glass. More pottery and clay vessels then wine glasses. "Plate mail" is going to be something more like lorica segmentata, and so-on. But the book doesn't bother with going through the equipment list and saying what is/isn't in the setting, what stuff has to be changed, and so-on.</p><p></p><p>And it doesn't need to. All that really is a matter of flavor and window-dressing.</p><p></p><p>Same thing with Dark Sun. The tone, feel and so-on is largely going to be set by the themes the GM explores and their description of stuff. You don't need to go through the book and say "banned, not-banned, banned, banned, not-banned". The GM will decide, when it's appropriate, if something is or isn't in the setting.</p><p></p><p>The only stuff you really need to do up-front is the classes. And even that, I can think of some ways to handle most of it. And lots of other folks in this thread have thought of ways to handle most of it. And don't forget, in the end it's still up to the GM to say "I dunno Dave, that choice doesn't really fit what we're going for here. Can we work out something more setting-appropriate?" Just like I'd do with Theros if/when I run it... Eastern-flavored monk character? Not a great fit. Olympian grappler? Just fine. And that's all done without a line of text in the book.</p><p></p><p>So while I can see that Dark Sun would need a bigger section on character creation, it really isn't the insurmountable obstacle some think it is.</p></blockquote><p></p>
[QUOTE="EscherEnigma, post: 8051568, member: 6750014"] Having just read the Theros book cover-to-cover, what impressed me the most about the book is that it never bothered to restrict things besides race. Thinking about it, I might say "well, as an ancient-Greek-inspired setting, there shouldn't be a lot of glass. More pottery and clay vessels then wine glasses. "Plate mail" is going to be something more like lorica segmentata, and so-on. But the book doesn't bother with going through the equipment list and saying what is/isn't in the setting, what stuff has to be changed, and so-on. And it doesn't need to. All that really is a matter of flavor and window-dressing. Same thing with Dark Sun. The tone, feel and so-on is largely going to be set by the themes the GM explores and their description of stuff. You don't need to go through the book and say "banned, not-banned, banned, banned, not-banned". The GM will decide, when it's appropriate, if something is or isn't in the setting. The only stuff you really need to do up-front is the classes. And even that, I can think of some ways to handle most of it. And lots of other folks in this thread have thought of ways to handle most of it. And don't forget, in the end it's still up to the GM to say "I dunno Dave, that choice doesn't really fit what we're going for here. Can we work out something more setting-appropriate?" Just like I'd do with Theros if/when I run it... Eastern-flavored monk character? Not a great fit. Olympian grappler? Just fine. And that's all done without a line of text in the book. So while I can see that Dark Sun would need a bigger section on character creation, it really isn't the insurmountable obstacle some think it is. [/QUOTE]
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