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How would you wish WOTC to do Dark Sun
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<blockquote data-quote="Urriak Uruk" data-source="post: 8052108" data-attributes="member: 7015558"><p>I've been convinced that there is a place for all the classes, when filtered by subclass. For example, the Archfey Warlock patron makes no sense in the context of Dark Sun, but Undying Patron does. I'm not going to go through each subclass individually as some are more debatable, but I would say most people would agree that not every player option makes sense in the context of Dark Sun.</p><p></p><p>In addition, some spells literally break how the setting works, chiefly <em>goodberry </em>and <em>create food and water</em>.</p><p></p><p>My solution is simple; there should be a list of <strong>recommended </strong>subclasses, and banned spells for Dark Sun, at the DMs discretion. The PHB uses up a whole 4.5 pages of content just listing out all of the classes recommended spell lists; this is roughly the same thing, and would take up much less space than 4.5 pages.</p><p></p><p>In addition, I've already mentioned how 4E's treatment of races is just silly; adding tieflings, turning half-giants into goliath and dray into dragonborn made 4E Dark Sun feel just like "desert D&D" rather than it's own entirely unique world. Tieflings shouldn't be in the setting and half-giants/dray should be added as at least their own unique subraces.</p><p></p><p>There's my compromise.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8052108, member: 7015558"] I've been convinced that there is a place for all the classes, when filtered by subclass. For example, the Archfey Warlock patron makes no sense in the context of Dark Sun, but Undying Patron does. I'm not going to go through each subclass individually as some are more debatable, but I would say most people would agree that not every player option makes sense in the context of Dark Sun. In addition, some spells literally break how the setting works, chiefly [I]goodberry [/I]and [I]create food and water[/I]. My solution is simple; there should be a list of [B]recommended [/B]subclasses, and banned spells for Dark Sun, at the DMs discretion. The PHB uses up a whole 4.5 pages of content just listing out all of the classes recommended spell lists; this is roughly the same thing, and would take up much less space than 4.5 pages. In addition, I've already mentioned how 4E's treatment of races is just silly; adding tieflings, turning half-giants into goliath and dray into dragonborn made 4E Dark Sun feel just like "desert D&D" rather than it's own entirely unique world. Tieflings shouldn't be in the setting and half-giants/dray should be added as at least their own unique subraces. There's my compromise. [/QUOTE]
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