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How would you wish WOTC to do Dark Sun
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<blockquote data-quote="Remathilis" data-source="post: 8052135" data-attributes="member: 7635"><p>Half-giants can be thier own race, loosely modeled off goliaths (and the other "large-but-not-quite" races). Strength/Con, Powerful build, etc. They don't need acclimations, survival or mountains endurance and different traits can be subbed in.</p><p></p><p>For dray, I could see something how Wildemount did draconblood/ravenite and provide some alternate racial features for them (replace the breath weapon with natural attacks, etc). </p><p></p><p>Tieflings? We'll agree to disagree. I don't care if they don't make it, but I don't mind them per 4e. </p><p></p><p>Muls and thri-kreen for sure. Aarakroca seem prime for a reprint as well, and they already gave major hints in the EEPG at genasi being there, so they can replace tieflings for all I care. </p><p></p><p>And I think a "recommended" list of subclasses by class is the best way to go. It leaves the final call up the DM, but the DM can use it as a soft "not banned" list if they want. Maybe keep it to PHB/Xanathar/Whateverthenewbookis and let DMs decide on world-specific stuff on their own. </p><p></p><p>Now you just add some new stuff and you have a perfectly fine starting point for DMs to customize from. </p><p></p><p>You could also add a few blanket rules for magic/class features like "no spell can create more than 1 gallon of water" or "abilities that allow you to find food and water are only provide 1/4 the amount they would provide normally" to cover your bases on that. (Curse of Strahd remove 99% of the magic alterations to normal RL, but even it kept a blanket "no leaving via spell" rule to cover all the spells and magic items that might allow planar travel.)</p><p></p><p>You can do that in maybe a chapter (including all the new options) and leave the rest for a reasonable gazeteer/DMs advice/some monsters and such.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8052135, member: 7635"] Half-giants can be thier own race, loosely modeled off goliaths (and the other "large-but-not-quite" races). Strength/Con, Powerful build, etc. They don't need acclimations, survival or mountains endurance and different traits can be subbed in. For dray, I could see something how Wildemount did draconblood/ravenite and provide some alternate racial features for them (replace the breath weapon with natural attacks, etc). Tieflings? We'll agree to disagree. I don't care if they don't make it, but I don't mind them per 4e. Muls and thri-kreen for sure. Aarakroca seem prime for a reprint as well, and they already gave major hints in the EEPG at genasi being there, so they can replace tieflings for all I care. And I think a "recommended" list of subclasses by class is the best way to go. It leaves the final call up the DM, but the DM can use it as a soft "not banned" list if they want. Maybe keep it to PHB/Xanathar/Whateverthenewbookis and let DMs decide on world-specific stuff on their own. Now you just add some new stuff and you have a perfectly fine starting point for DMs to customize from. You could also add a few blanket rules for magic/class features like "no spell can create more than 1 gallon of water" or "abilities that allow you to find food and water are only provide 1/4 the amount they would provide normally" to cover your bases on that. (Curse of Strahd remove 99% of the magic alterations to normal RL, but even it kept a blanket "no leaving via spell" rule to cover all the spells and magic items that might allow planar travel.) You can do that in maybe a chapter (including all the new options) and leave the rest for a reasonable gazeteer/DMs advice/some monsters and such. [/QUOTE]
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