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How would you wish WOTC to do Dark Sun
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<blockquote data-quote="glass" data-source="post: 8106355" data-attributes="member: 12251"><p>Wow, I know I am a bit LTTP, but this is a big thread. Anyway, Dark Sun as I would like it to be implemented:</p><ul> <li data-xf-list-type="ul">The main things are the environmental themes, the lack of gods & divine magic, the dicotomy between psionics and magic, and the dicotomy between defiling and preserving.</li> <li data-xf-list-type="ul">Unlike some in this thread, I think that all the PHB classes fit in OK (with some tweaks obviously). Not every subclass, necessary.</li> <li data-xf-list-type="ul">Defiling would be the default for all arcane spellcasting, and perserving would be an option that required more restraint/effort and/or slightly less power - I mused in another thread about how this might be implemented. Defiler and Preserver would also be feats that leaned harder into one aspect or the other.</li> <li data-xf-list-type="ul">No divine magic. Clerics and druids are "primal" in modern parlance, and have a more restricted spell list. Templars would be closer to "real" clerics, but since they are generally NPC-only they probably do not need a full class write-up.</li> <li data-xf-list-type="ul">Oath of the Ancients Paladins are primal (again with a tweaked spell list). Oath of Devotion Paladins (being basically 2e-style Paladins) do not exist. Not sure what to do about the other kinds.</li> <li data-xf-list-type="ul">Arcane Warlocks are a bit of a problem because their version of spellcasting does not sit well with how I envisage defiling & preserving working (and of course a lot of the things they might pact with do not exist). We could have primal elemental-pact warlocks which are thematically another kind of Cleric.</li> <li data-xf-list-type="ul">Psionics are distinct from magic, both thematically and mechanically. They are not just another form of magic, and certainly do not use spell slots. This is the most important for me, and the one I least expect to see in an actual 5e Dark Sun.</li> </ul><p>The "present day" of the setting would be just after or just before the death of Kalak. Both "it used to be just like a typical D&D world" and "halflings of the variously-coloured ages" would be presented as possible backstories.</p><p></p><p>_</p><p>glass.</p></blockquote><p></p>
[QUOTE="glass, post: 8106355, member: 12251"] Wow, I know I am a bit LTTP, but this is a big thread. Anyway, Dark Sun as I would like it to be implemented: [LIST] [*]The main things are the environmental themes, the lack of gods & divine magic, the dicotomy between psionics and magic, and the dicotomy between defiling and preserving. [*]Unlike some in this thread, I think that all the PHB classes fit in OK (with some tweaks obviously). Not every subclass, necessary. [*]Defiling would be the default for all arcane spellcasting, and perserving would be an option that required more restraint/effort and/or slightly less power - I mused in another thread about how this might be implemented. Defiler and Preserver would also be feats that leaned harder into one aspect or the other. [*]No divine magic. Clerics and druids are "primal" in modern parlance, and have a more restricted spell list. Templars would be closer to "real" clerics, but since they are generally NPC-only they probably do not need a full class write-up. [*]Oath of the Ancients Paladins are primal (again with a tweaked spell list). Oath of Devotion Paladins (being basically 2e-style Paladins) do not exist. Not sure what to do about the other kinds. [*]Arcane Warlocks are a bit of a problem because their version of spellcasting does not sit well with how I envisage defiling & preserving working (and of course a lot of the things they might pact with do not exist). We could have primal elemental-pact warlocks which are thematically another kind of Cleric. [*]Psionics are distinct from magic, both thematically and mechanically. They are not just another form of magic, and certainly do not use spell slots. This is the most important for me, and the one I least expect to see in an actual 5e Dark Sun. [/LIST] The "present day" of the setting would be just after or just before the death of Kalak. Both "it used to be just like a typical D&D world" and "halflings of the variously-coloured ages" would be presented as possible backstories. _ glass. [/QUOTE]
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