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How Would Your Favorite Game System Handle This?
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<blockquote data-quote="Thomas Shey" data-source="post: 9623945" data-attributes="member: 7026617"><p>My tendency is to answer "badly", largely because I don't think most any game I'm interested in other ways really handles a bunch of separated parallel actions like that particularly ideally, largely from time consumption and involvement issues. There are ways to make some of them work better (I've commented before that I actually think even a lot of crunchy games under-mechanic everything but combat), but some elements are just the fact that unless you put your thumb on the scale to make sure every part of that is as fraught as every other part (and at least one of the three--the observer--intrinsically isn't to my view), you're always going to have the potential for some to grab spotlight more than others (and if the combatant is sitting the other three parts out, and doesn't find watching/listening to the other parts at least somewhat interesting, that's as it is).</p><p></p><p>There <em>are</em> ways to minimize the problems here, but they all involve situation-resolution approach systems, and I'm not really a fan of those.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9623945, member: 7026617"] My tendency is to answer "badly", largely because I don't think most any game I'm interested in other ways really handles a bunch of separated parallel actions like that particularly ideally, largely from time consumption and involvement issues. There are ways to make some of them work better (I've commented before that I actually think even a lot of crunchy games under-mechanic everything but combat), but some elements are just the fact that unless you put your thumb on the scale to make sure every part of that is as fraught as every other part (and at least one of the three--the observer--intrinsically isn't to my view), you're always going to have the potential for some to grab spotlight more than others (and if the combatant is sitting the other three parts out, and doesn't find watching/listening to the other parts at least somewhat interesting, that's as it is). There [I]are[/I] ways to minimize the problems here, but they all involve situation-resolution approach systems, and I'm not really a fan of those. [/QUOTE]
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