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How Would Your Favorite Game System Handle This?
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<blockquote data-quote="ThrorII" data-source="post: 9623957" data-attributes="member: 31647"><p>Regardless of system, and actual rules written for said system, I'd probably run it in such a way that each character involved has tasks to accomplish that will aid one or more other characters if successful.</p><p></p><p>An modern-game example of which would be the ' Overwatch' character hacking the CCTV system to provide a stealth bonus to the 'Sneaky' character to avoid discovery.</p><p></p><p>I would also allow successful rolls that provide a bonus be either used by the character generating the bonus, or given to another character that makes sense narrative-wise.</p><p></p><p>For Example, 'The Face' character attending the galla ball where the heist is taking place gets time with the Big Bad, and makes a successful roll (reaction roll, perception, investigation, whatever) and learns some information. 'The Face' could excuse himself to pass that information to the 'Stealth' guy to aid him (mechanical bonus), or use it himself to 'dig deeper' with the Big Bad to learn more. I'd make sure both options have benefits and drawbacks. Aiding 'The Stealth' character means loosing your chance to learn additional information that would be important to the plot. Staying with the Big Bad and using that bonus to learn more important details of the 'Big Plan/Big Picture/etc would mean that 'The Stealth' PC is on his own and will not get that information, making the immediate mission harder.</p></blockquote><p></p>
[QUOTE="ThrorII, post: 9623957, member: 31647"] Regardless of system, and actual rules written for said system, I'd probably run it in such a way that each character involved has tasks to accomplish that will aid one or more other characters if successful. An modern-game example of which would be the ' Overwatch' character hacking the CCTV system to provide a stealth bonus to the 'Sneaky' character to avoid discovery. I would also allow successful rolls that provide a bonus be either used by the character generating the bonus, or given to another character that makes sense narrative-wise. For Example, 'The Face' character attending the galla ball where the heist is taking place gets time with the Big Bad, and makes a successful roll (reaction roll, perception, investigation, whatever) and learns some information. 'The Face' could excuse himself to pass that information to the 'Stealth' guy to aid him (mechanical bonus), or use it himself to 'dig deeper' with the Big Bad to learn more. I'd make sure both options have benefits and drawbacks. Aiding 'The Stealth' character means loosing your chance to learn additional information that would be important to the plot. Staying with the Big Bad and using that bonus to learn more important details of the 'Big Plan/Big Picture/etc would mean that 'The Stealth' PC is on his own and will not get that information, making the immediate mission harder. [/QUOTE]
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