Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How Would Your Favorite Game System Handle This?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgon Zee" data-source="post: 9625373" data-attributes="member: 75787"><p>Well, there are plenty of other task-focused games, but I'd also suggest that even in action-resolution games, there are typically mechanisms for converting actions -> tasks.</p><p></p><p>A good example is Skill Challenges. They form a mechanism for taking a desired task and allowing you to use actions to resolve it. Several people in this thread have suggested using a variation of skill challenges for the OPs set up, and all their suggestions seem workable and fun. My earlier suggestion (in FATE) of making the security system an aspect, with obstacles that need overcoming, is essentially the same thing. </p><p></p><p>One nice feature of this sort of system is that the GM can define the sort of obstacles in pretty lose terms (even in a highly gamist system like 4E) and the players can come up with creative ways to apply skills to use to overcome them. I might define an obstacle as "CCTV system" and expect some form of hacking to be used to overcome it, but a player might suggest:</p><ul> <li data-xf-list-type="ul">Preparedness + Flirting to have previously seduced a guard and extracted the security codes </li> <li data-xf-list-type="ul">Photography to place a picture of the empty room in front of the camera</li> <li data-xf-list-type="ul">Mechanics to switch a feed to one from a similar room</li> <li data-xf-list-type="ul">Illusion spell to disguise the room</li> </ul><p>Always good to take some creative burden of the GM and encouyrage creativity in your players!</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9625373, member: 75787"] Well, there are plenty of other task-focused games, but I'd also suggest that even in action-resolution games, there are typically mechanisms for converting actions -> tasks. A good example is Skill Challenges. They form a mechanism for taking a desired task and allowing you to use actions to resolve it. Several people in this thread have suggested using a variation of skill challenges for the OPs set up, and all their suggestions seem workable and fun. My earlier suggestion (in FATE) of making the security system an aspect, with obstacles that need overcoming, is essentially the same thing. One nice feature of this sort of system is that the GM can define the sort of obstacles in pretty lose terms (even in a highly gamist system like 4E) and the players can come up with creative ways to apply skills to use to overcome them. I might define an obstacle as "CCTV system" and expect some form of hacking to be used to overcome it, but a player might suggest: [LIST] [*]Preparedness + Flirting to have previously seduced a guard and extracted the security codes [*]Photography to place a picture of the empty room in front of the camera [*]Mechanics to switch a feed to one from a similar room [*]Illusion spell to disguise the room [/LIST] Always good to take some creative burden of the GM and encouyrage creativity in your players! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Would Your Favorite Game System Handle This?
Top