Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How Would Your Favorite Game System Handle This?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kannik" data-source="post: 9626365" data-attributes="member: 984"><p>I think it's unfortunate as well. I'm not privy to anything behind the scenes, so I don't know the finances it was/would've taken to at least bundle the existing PDFs and sell on itch or something, but supposedly there are new Cortex products in the works so time will tell. </p><p></p><p>Also, to veer myself back towards the topic:</p><p></p><p></p><p>This kind of "how do you approach solving this challenge" flexibility is both good advice all around for every obstacle and key in these kind of multi-task and multi-track situations like heists. And thus where system ideas like Challenges (either from Cortex Prime or skill challenges or their ilk) can be great, as both it allows everyone to highlight their character (both abilities and personalities), aids when the party is split up and something unusual/new comes up for a character that might ordinarily be considered outside of their wheelhouse, and it also avoids needing the GM to come up with specific obstacles/items/etc and trying to distribute them across multiple locations and play that balancing role to ensure they're not accidentally shafting a character with something that they cannot succeed with (if it's intentional, then no problem). Creating consequences and complications can be more open, flexible, free, and even fun, as is the players coming up with creative ways of overcoming them that fit their schtick and personality and more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kannik, post: 9626365, member: 984"] I think it's unfortunate as well. I'm not privy to anything behind the scenes, so I don't know the finances it was/would've taken to at least bundle the existing PDFs and sell on itch or something, but supposedly there are new Cortex products in the works so time will tell. Also, to veer myself back towards the topic: This kind of "how do you approach solving this challenge" flexibility is both good advice all around for every obstacle and key in these kind of multi-task and multi-track situations like heists. And thus where system ideas like Challenges (either from Cortex Prime or skill challenges or their ilk) can be great, as both it allows everyone to highlight their character (both abilities and personalities), aids when the party is split up and something unusual/new comes up for a character that might ordinarily be considered outside of their wheelhouse, and it also avoids needing the GM to come up with specific obstacles/items/etc and trying to distribute them across multiple locations and play that balancing role to ensure they're not accidentally shafting a character with something that they cannot succeed with (if it's intentional, then no problem). Creating consequences and complications can be more open, flexible, free, and even fun, as is the players coming up with creative ways of overcoming them that fit their schtick and personality and more. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Would Your Favorite Game System Handle This?
Top