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How would your write the characters from Archer: Fugitive from the Empire in your favorite edition (Youtube link provided)
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<blockquote data-quote="Tony Vargas" data-source="post: 7135870" data-attributes="member: 996"><p>Yep, I remember it. There were a lot of 'heart bows' popping up at D&D games for a bit after that. The 3.0 'burst' weapons always seemed inspired by it, to me, too. </p><p></p><p> I'm running purely on having watched it once 35-odd years ago...</p><p></p><p>At the time, I remember thinking that, with the way the characters seemed to use magic, and the glowing crystals that seemed to be part of some magic items (the bow and the gauntlet the bad-guy had), it looked more like RuneQuest than D&D. RQ has the advantage that there's no character classes or complicated builds. You just give the characters the skills they should have (and RQ had a lotta skills). If they're /really/ good at magic, they could be RunePriests or Shamans. If they're really incredibly good at fighting, RuneLords. But that corresponds more to high-level than to class. The bow could have had a permanent power crystal you 'attune' that lets you store POW and expend some when you loose an arrow, causing extra fire damage to the target and the area adjacent to it. Perfectly RuneQuesty. </p><p>The necklace, not so much.</p><p></p><p>Of course, you could totally do it all faithfully in Fantasy Hero, but then you can do anything in Hero...</p><p></p><p> Archer-Rangers are very effective, and if he did any tricks beyond blowing things up with the magic bow, the class might well have an appropriate exploit, too. I think there's a 4e magic bow that makes it's arrows blow up, but it's probably only a daily (yep, Flameburst Weapon).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7135870, member: 996"] Yep, I remember it. There were a lot of 'heart bows' popping up at D&D games for a bit after that. The 3.0 'burst' weapons always seemed inspired by it, to me, too. I'm running purely on having watched it once 35-odd years ago... At the time, I remember thinking that, with the way the characters seemed to use magic, and the glowing crystals that seemed to be part of some magic items (the bow and the gauntlet the bad-guy had), it looked more like RuneQuest than D&D. RQ has the advantage that there's no character classes or complicated builds. You just give the characters the skills they should have (and RQ had a lotta skills). If they're /really/ good at magic, they could be RunePriests or Shamans. If they're really incredibly good at fighting, RuneLords. But that corresponds more to high-level than to class. The bow could have had a permanent power crystal you 'attune' that lets you store POW and expend some when you loose an arrow, causing extra fire damage to the target and the area adjacent to it. Perfectly RuneQuesty. The necklace, not so much. Of course, you could totally do it all faithfully in Fantasy Hero, but then you can do anything in Hero... Archer-Rangers are very effective, and if he did any tricks beyond blowing things up with the magic bow, the class might well have an appropriate exploit, too. I think there's a 4e magic bow that makes it's arrows blow up, but it's probably only a daily (yep, Flameburst Weapon). [/QUOTE]
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How would your write the characters from Archer: Fugitive from the Empire in your favorite edition (Youtube link provided)
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