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How would your write the characters from Archer: Fugitive from the Empire in your favorite edition (Youtube link provided)
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<blockquote data-quote="Tony Vargas" data-source="post: 7135883" data-attributes="member: 996"><p>I thought you were talking about the 4e Ranger, I guess I call the Archery build 'Archer-Ranger' in unconscious imitation of the old Dragon mag NPC class, didn't even realize I was doin' it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Even so, I don't actually remember the AD&D Archer-Ranger so well - in general the 'Unofficial NPC Classes' from the Dragon were on the broken side or just weird. AD&D magic items can be crazy powerfu. A necklace that summons animals and a bow that makes arrows blow up? NBD, really, in a game that has Horns of Valhalla, Helms of Brilliance, Wands of Fireball and the like. The 3e burst weapons, though, I'm having trouble remembering exactly how they worked (did they 'burst' only on a crit? yeah, I think that was it <em>edit: SRD confirmed, and it's not in a radius</em>), maybe not close enough that you wouldn't need something better. The 4e Flameburst weapon I just looked up does the actual burst (burst 1, a 7.5' diameter or 15x15 cube, depending on how you think of it), which was really pretty minor, just a little ongoing fire damage, and only 1/day, so, yeah, major upgrade required (artifact rules in 4e are pretty nifty, though, and the bow might've acted a little like one, 'choosing' him or something, no?).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7135883, member: 996"] I thought you were talking about the 4e Ranger, I guess I call the Archery build 'Archer-Ranger' in unconscious imitation of the old Dragon mag NPC class, didn't even realize I was doin' it. ;) Even so, I don't actually remember the AD&D Archer-Ranger so well - in general the 'Unofficial NPC Classes' from the Dragon were on the broken side or just weird. AD&D magic items can be crazy powerfu. A necklace that summons animals and a bow that makes arrows blow up? NBD, really, in a game that has Horns of Valhalla, Helms of Brilliance, Wands of Fireball and the like. The 3e burst weapons, though, I'm having trouble remembering exactly how they worked (did they 'burst' only on a crit? yeah, I think that was it [i]edit: SRD confirmed, and it's not in a radius[/i]), maybe not close enough that you wouldn't need something better. The 4e Flameburst weapon I just looked up does the actual burst (burst 1, a 7.5' diameter or 15x15 cube, depending on how you think of it), which was really pretty minor, just a little ongoing fire damage, and only 1/day, so, yeah, major upgrade required (artifact rules in 4e are pretty nifty, though, and the bow might've acted a little like one, 'choosing' him or something, no?). [/QUOTE]
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How would your write the characters from Archer: Fugitive from the Empire in your favorite edition (Youtube link provided)
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