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General Tabletop Discussion
*Pathfinder & Starfinder
How you learned to play D&D: an epiphany!
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<blockquote data-quote="TwinBahamut" data-source="post: 5967364" data-attributes="member: 32536"><p>I think I've mentioned this elsewhere on these forums, but my brother and I taught ourselves how to play with a late 2Eish product called the Adventure Set, which combined simplified rules, pregen characters, and a set of three adventures and sample town. It was pretty fun, though probably pretty bad at really teaching the fundamentals of how the game really works...</p><p></p><p>The two of us went on to teach ourselves how to play 3E shortly afterwards. Didn't really rely on either adventures (never bought ones since that first Adventure Set) or a teacher (taught ourselves in isolation) from that point on. I did spend a lot of time on the WotC forums for a while, though... To be honest, I didn't really play a lot of D&D until I joined a long-running Eberron campaign years later, and I was introduced to a lot of different groups and playstyles thanks to my college gaming club at the same time.</p><p></p><p>All told, I'm pretty much an outlier in your theory... I've probably learned more about D&D from videogames and college drama classes than from adventures or older players.</p><p></p><p>That said, I would say that something like the Adventure Set that I played, which combines pregen characters and a series of adventures, isn't a bad way to introduce people to the game. Pregen characters can give a taste of the the full fun of the rules without requiring such a set to overly simplify the rules, and it's important to have multiple adventures to provide a longer and more varied experience. Extending this out to integrate a full adventure path or even BECMI levels of rules extensions as the adventures progress would create a rather interesting product. I'd prefer something like that rather than the "core three books + adventure" scheme, which has a much higher cost of entry (and I'd prefer a single core rulebook anyways).</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5967364, member: 32536"] I think I've mentioned this elsewhere on these forums, but my brother and I taught ourselves how to play with a late 2Eish product called the Adventure Set, which combined simplified rules, pregen characters, and a set of three adventures and sample town. It was pretty fun, though probably pretty bad at really teaching the fundamentals of how the game really works... The two of us went on to teach ourselves how to play 3E shortly afterwards. Didn't really rely on either adventures (never bought ones since that first Adventure Set) or a teacher (taught ourselves in isolation) from that point on. I did spend a lot of time on the WotC forums for a while, though... To be honest, I didn't really play a lot of D&D until I joined a long-running Eberron campaign years later, and I was introduced to a lot of different groups and playstyles thanks to my college gaming club at the same time. All told, I'm pretty much an outlier in your theory... I've probably learned more about D&D from videogames and college drama classes than from adventures or older players. That said, I would say that something like the Adventure Set that I played, which combines pregen characters and a series of adventures, isn't a bad way to introduce people to the game. Pregen characters can give a taste of the the full fun of the rules without requiring such a set to overly simplify the rules, and it's important to have multiple adventures to provide a longer and more varied experience. Extending this out to integrate a full adventure path or even BECMI levels of rules extensions as the adventures progress would create a rather interesting product. I'd prefer something like that rather than the "core three books + adventure" scheme, which has a much higher cost of entry (and I'd prefer a single core rulebook anyways). [/QUOTE]
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How you learned to play D&D: an epiphany!
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