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How you think CR should work
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<blockquote data-quote="Leatherhead" data-source="post: 8834113" data-attributes="member: 53176"><p>CR as a singular number can't work. But there is no need to account for every variable possible, because that's impractical if not impossible, and most importantly not useful.</p><p></p><p>CR should function as:</p><p>An indicator of DPR. </p><p>And an indicator of resilience. </p><p>They already calculate for this, so there is no reason to not just use both numbers. However, DPR isn't a true function of how deadly something is, DPR is just a "You must be this tall to fight this monster" indicator. </p><p></p><p>In order to indicate how deadly something is, you need to list out:</p><p>An indicator of control. The Action economy is how you actually win a fight in 5e, being able to prevent actions or generate new ones is what swings battles.</p><p>An indicator of attacks that bypass DPR entirely, such as stat drain or instant kill effects.</p><p></p><p>These indicators don't even have to be numbers. You could just make a symbol that indicates "soft control" effects (things like web or knockback, which just eats up a turn or two, or poison and other debuffs), "hard control" effects (such as stun), and then put a skull next to things that don't need to deal hp damage to kill you.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8834113, member: 53176"] CR as a singular number can't work. But there is no need to account for every variable possible, because that's impractical if not impossible, and most importantly not useful. CR should function as: An indicator of DPR. And an indicator of resilience. They already calculate for this, so there is no reason to not just use both numbers. However, DPR isn't a true function of how deadly something is, DPR is just a "You must be this tall to fight this monster" indicator. In order to indicate how deadly something is, you need to list out: An indicator of control. The Action economy is how you actually win a fight in 5e, being able to prevent actions or generate new ones is what swings battles. An indicator of attacks that bypass DPR entirely, such as stat drain or instant kill effects. These indicators don't even have to be numbers. You could just make a symbol that indicates "soft control" effects (things like web or knockback, which just eats up a turn or two, or poison and other debuffs), "hard control" effects (such as stun), and then put a skull next to things that don't need to deal hp damage to kill you. [/QUOTE]
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