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How you think CR should work
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<blockquote data-quote="Oofta" data-source="post: 8834378" data-attributes="member: 6801845"><p>The main thing 4E had going for it was that everything was fairly locked down and predictable. Point buy for PCs, prescribed magic items, much more controlled expectations.</p><p></p><p>However, I'm not convinced that 4E, or any version of D&D, has ever or can ever come up with a system that will work for everyone without adjustment. In 4E, I had a level 21 party curb stomp Lollth, a CR 30 solo* without breaking a sweat. It's always been and always will be up to the DM to dial in difficulty to suit their group. The CR calculations we get with 5E give me a starting point, one that works fairly well for me.</p><p></p><p><em>*Admittedly solos have rarely worked well under most circumstances which is why I rarely used them solo.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8834378, member: 6801845"] The main thing 4E had going for it was that everything was fairly locked down and predictable. Point buy for PCs, prescribed magic items, much more controlled expectations. However, I'm not convinced that 4E, or any version of D&D, has ever or can ever come up with a system that will work for everyone without adjustment. In 4E, I had a level 21 party curb stomp Lollth, a CR 30 solo* without breaking a sweat. It's always been and always will be up to the DM to dial in difficulty to suit their group. The CR calculations we get with 5E give me a starting point, one that works fairly well for me. [I]*Admittedly solos have rarely worked well under most circumstances which is why I rarely used them solo.[/I] [/QUOTE]
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