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<blockquote data-quote="Oofta" data-source="post: 8834458" data-attributes="member: 6801845"><p>Yeah, they feel more like solos. I used to just throw in more support troops which can work as well. I still either have support or environmental factors on the side of the legendary, there's just not much you can do when the entire group can focus fire.</p><p></p><p></p><p></p><p>There's a bit of math going on and a couple of charts used for calculation. When I used to use use WOTC's math I'd ignore the number multiplier which seemed to help. When I plug things into the DndBeyond encounter builder, a lot of my fights come up deadly.</p><p></p><p></p><p></p><p>They're okay at tactics but not great, probably about average for experienced players or a bit under. They also aren't glowing like Christmas trees especially for their level and they used point buy. As mentioned above for previous groups I've adjusted based on the group's effectiveness. The difficulty level is just based on a percentage in the spreadsheet so you can adjust category bands as needed or, because I'm lazy, just add a level or 2 to the PCs.</p><p></p><p>It's still not magic, but in general I find it useful. There's always going to be some fudging based on setting and how well monsters synergize. As always the dice can swing encounters in unexpected ways as well.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8834458, member: 6801845"] Yeah, they feel more like solos. I used to just throw in more support troops which can work as well. I still either have support or environmental factors on the side of the legendary, there's just not much you can do when the entire group can focus fire. There's a bit of math going on and a couple of charts used for calculation. When I used to use use WOTC's math I'd ignore the number multiplier which seemed to help. When I plug things into the DndBeyond encounter builder, a lot of my fights come up deadly. They're okay at tactics but not great, probably about average for experienced players or a bit under. They also aren't glowing like Christmas trees especially for their level and they used point buy. As mentioned above for previous groups I've adjusted based on the group's effectiveness. The difficulty level is just based on a percentage in the spreadsheet so you can adjust category bands as needed or, because I'm lazy, just add a level or 2 to the PCs. It's still not magic, but in general I find it useful. There's always going to be some fudging based on setting and how well monsters synergize. As always the dice can swing encounters in unexpected ways as well. [/QUOTE]
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