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How you think CR should work
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<blockquote data-quote="Stalker0" data-source="post: 8855712" data-attributes="member: 5889"><p>I think the problem with CR is not the monster side, but the players. You can reasonably convert a monster statblock into a CR number, and WOTC has the info in the books to do just that. But then players are all over the place. All that is codified is "level", which is not nearly enough.</p><p></p><p>What the system should do is provide the same treatment for PCS as it does for monsters. Let a DM convert each PC into a CR number, based on the standard damage they do, AC, hp, all the same stuff, etc. There may be some modifiers for a party that is all ranged, or no casters, or XYZ.</p><p></p><p>This turns into a final party CR number. From there it should be a matter of comparison. If party CR = monster CR, challenge is standard. Monster CR +2, hard, etc etc.</p><p></p><p>And realistically this is not that much work, as the PCs are relatively static compared to monsters. The DM only has to do that once per level for the most part, and can use that party CR for all of his encounters going forward.</p><p></p><p>There will always be some tweaking based on specific conditions, but this should give you a much more solid foundation.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8855712, member: 5889"] I think the problem with CR is not the monster side, but the players. You can reasonably convert a monster statblock into a CR number, and WOTC has the info in the books to do just that. But then players are all over the place. All that is codified is "level", which is not nearly enough. What the system should do is provide the same treatment for PCS as it does for monsters. Let a DM convert each PC into a CR number, based on the standard damage they do, AC, hp, all the same stuff, etc. There may be some modifiers for a party that is all ranged, or no casters, or XYZ. This turns into a final party CR number. From there it should be a matter of comparison. If party CR = monster CR, challenge is standard. Monster CR +2, hard, etc etc. And realistically this is not that much work, as the PCs are relatively static compared to monsters. The DM only has to do that once per level for the most part, and can use that party CR for all of his encounters going forward. There will always be some tweaking based on specific conditions, but this should give you a much more solid foundation. [/QUOTE]
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