Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How're we supposed to divvy the loot?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 4220991" data-attributes="member: 30001"><p>Maybe I did miss your point, but I thought I addressed it. The whole idea of "the DM's responsibility to make sure encounters are of appropriate level" was never explicitly stated in 3E, and I have yet to see such a quote in 4E. Some people take the EL guidelines as some sort of mandate about design, but I see no evidence for or against that. In fact the 3E DMG describes the range of ELs that will kill the PCs, evidence that such a thing is possible.</p><p></p><p>Granted, many folks go on at length about how "anti-simulationist" 4E is. Taking their word for it, what I was suggesting is that the whole idea of creatures having stuff is simulationist itself, and leads to these problems. </p><p></p><p>So taking your position on it, and assuming that it behooves the DM to hand out evenly balanced treasure awards to the party members, why not use a system that facilitates that? Why continue to adhere to a design philosophy that was crafted in the days of simulationist thinking, where the treasure awards were often times determined before the party composition was even known? And where the advice (as in the 1E DMG) for treasure was based on modeling a plausible fantasy world? </p><p></p><p>If one of my PCs is specialized in a saw-toothed glaive, another is a trapeeze artist, and another a master of ooze-based magics, then I'd sure have a lot of work to do on the fly to customize treasure awards. If you can't deal with the obvious and inherent inequalities that arise from a quasi-realistic/simulationist treasure awarding scheme, and AFAICT some folks can't, then why not use something else? I wouldn't think a point system would be significantly different from a system where the players know that the DM is arbitrarily stocking the vaults anyway.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4220991, member: 30001"] Maybe I did miss your point, but I thought I addressed it. The whole idea of "the DM's responsibility to make sure encounters are of appropriate level" was never explicitly stated in 3E, and I have yet to see such a quote in 4E. Some people take the EL guidelines as some sort of mandate about design, but I see no evidence for or against that. In fact the 3E DMG describes the range of ELs that will kill the PCs, evidence that such a thing is possible. Granted, many folks go on at length about how "anti-simulationist" 4E is. Taking their word for it, what I was suggesting is that the whole idea of creatures having stuff is simulationist itself, and leads to these problems. So taking your position on it, and assuming that it behooves the DM to hand out evenly balanced treasure awards to the party members, why not use a system that facilitates that? Why continue to adhere to a design philosophy that was crafted in the days of simulationist thinking, where the treasure awards were often times determined before the party composition was even known? And where the advice (as in the 1E DMG) for treasure was based on modeling a plausible fantasy world? If one of my PCs is specialized in a saw-toothed glaive, another is a trapeeze artist, and another a master of ooze-based magics, then I'd sure have a lot of work to do on the fly to customize treasure awards. If you can't deal with the obvious and inherent inequalities that arise from a quasi-realistic/simulationist treasure awarding scheme, and AFAICT some folks can't, then why not use something else? I wouldn't think a point system would be significantly different from a system where the players know that the DM is arbitrarily stocking the vaults anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How're we supposed to divvy the loot?
Top