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*Dungeons & Dragons
How's D&D Working Out For You? First official feedback survey looks at CLASSES and FEATS!
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<blockquote data-quote="ren1999" data-source="post: 7658454" data-attributes="member: 85179"><p>O.k. I did not take the survey because I can't log in to Wizards.</p><p>So I will give my thoughts and maybe one of you can pass those thoughts on if you agree.</p><p></p><p>The Player's Handbook is very difficult to read. Especially the Class Features.</p><p></p><p>A lot of the spells are never chosen by players because those spells are too weak. </p><p></p><p>I have a solution for both problems.</p><p></p><p>Here is what you do for the organization. The following is an example of the Clerics of Knowledge. My players can't even begin to understand their level-up rewards without a summary like this.</p><p></p><p>A very brief shorthand summary is also needed. See the Spellcasting listing here for an example. All the spells too should have a brief summary. See Sacred Flame below.</p><p></p><p>The solution for the spells is to eliminate the duplicate spells that do the same thing. </p><p>The next thing, if you have Mage Hand, give it a scale, put the Bigby's spells in this and make it a Force Attack spell package. Do this for all spells like Create Water, and Darkvision. Put create water in with a Lightning Attack spell package. Put Darkvision and Breathe Water in with Wild Shape. </p><p></p><p>5E has a good game system.</p><p>We can play it all the way to 20th level.</p><p>But the class features and spells needs a clean up.</p><p></p><p>Cantrips.</p><p>@1st(3).</p><p>@4th(4).</p><p>[]Guidance.</p><p>[]Light.</p><p>[]Mending.</p><p>[]Resistance.</p><p>[]Sacred Flame(the range, the damage type, the damage die, the duration, and any other brief and important statistic here, the description is not needed).</p><p>[]Spare the Dying.</p><p>[]Thaumaturgy.</p><p>.</p><p>1st Slot.</p><p>@1st(2/2).</p><p>@2nd(3/3).</p><p>@3rd(4/4).</p><p>[]Bane.</p><p>[]Bless.</p><p>[]Command.</p><p>[]Create or Destroy Water.</p><p>[]Cure Wounds.</p><p>[]Detect Evil and Good.</p><p>[]Detect Magic.</p><p>[]Detect Poison and Disease.</p><p>[]Guiding Bolt.</p><p>[]Healing Word.</p><p>[]Inflict Wounds.</p><p>[]Protection from Evil and Good.</p><p>[]Purify Food and Drink.</p><p>[]Sanctuary.</p><p>[]Shield of Faith.</p><p>.</p><p>2nd Slot.</p><p>@4th(2/2).</p><p>@5th(3/3).</p><p>[]Aid.</p><p>[]Augury.</p><p>[]Blindness/Deafness.</p><p>[]Calm Emotions.</p><p>[]Continual Flame.</p><p>[]Enhance Ability.</p><p>[]Find Traps.</p><p>[]Gentle Repose.</p><p>[]Hold Person.</p><p>[]Lesser Restoration.</p><p>[]Locate Object.</p><p>[]Prayer of Healing.</p><p>[]Protection from Poison.</p><p>[]Silence.</p><p>[]Spiritual Weapon.</p><p>[]Warding Bond.</p><p>[]Zone of Truth.</p><p>.</p><p>3rd Slot.</p><p>@5th(2/2).</p><p>@6th(3/3).</p><p>[]Animate Dead.</p><p>[]Beacon of Hope.</p><p>[]Bestow Curse.</p><p>[]Clairvoyance.</p><p>[]Create Food and Water.</p><p>[]Daylight.</p><p>[]Dispel Magic.</p><p>[]Feign Death.</p><p>[]Glyph of Warding.</p><p>[]Magic Circle.</p><p>[]Mass Healing Word.</p><p>[]Meld into Stone.</p><p>[]Protection from Energy.</p><p>[]Remove Curse.</p><p>[]Revivify.</p><p>[]Sending.</p><p>[]Speak with Dead.</p><p>[]Spirit Guardians.</p><p>[]Tongues.</p><p>[]Water Walk.</p><p>.</p><p>4th Slot.</p><p>@7th(1/1).</p><p>@8th(2/2).</p><p>@9th(3/3).</p><p>[]Banishment.</p><p>[]Control Water.</p><p>[]Death Ward.</p><p>[]Divination.</p><p>[]Freedom of Movement.</p><p>[]Guardian of Faith.</p><p>[]Locate Creature.</p><p>[]Stone Shape.</p><p>.</p><p>5th Slot.</p><p>@9th(1/1).</p><p>@10th(2/2).</p><p>[]Commune.</p><p>[]Contagion.</p><p>[]Dispel Evil and Good.</p><p>[]Flame Strike.</p><p>[]Geas.</p><p>[]Greater Restoration.</p><p>[]Hallow.</p><p>[]Insect Plague.</p><p>[]Legend Lore.</p><p>[]Mass Cure Wounds.</p><p>[]Planar Binding.</p><p>[]Raise Dead.</p><p>[]Scrying.</p><p>.</p><p>6th Slot.</p><p>@11th(1/1).</p><p>@19th(2/2).</p><p>[]Blade Barrier.</p><p>[]Create Undead.</p><p>[]Find the Path.</p><p>[]Forbiddance.</p><p>[]Harm.</p><p>[]Heal.</p><p>[]Heroes Feast.</p><p>[]Planar Ally.</p><p>[]True Seeing.</p><p>[]Word of Recall.</p><p>.</p><p>7th Slot.</p><p>@13th(1/1).</p><p>@20th(2/2).</p><p>[]Conjure Celestial.</p><p>[]Divine Word.</p><p>[]Etherealness.</p><p>[]Fire Storm.</p><p>[]Plane Shift.</p><p>[]Regenerate.</p><p>[]Resurrection.</p><p>[]Symbol.</p><p>.</p><p>8th Slot.</p><p>@15th(1/1).</p><p>[]Antimagic Field.</p><p>[]Control Weather.</p><p>[]Earthquake.</p><p>[]Holy Aura.</p><p>.</p><p>9th Slot.</p><p> [MENTION=6748906]17th[/MENTION](1/1).</p><p>[]Astral Projection.</p><p>[]Gate.</p><p>[]Mass Heal.</p><p>[]True Resurrection.</p><p>.</p><p>@1st(Spellcasting(DC8+wis+pro+focus)).</p><p>.</p><p>Channel Divinity.</p><p>@2nd(1/1).</p><p>@6th(2/2).</p><p> [MENTION=6749508]18[/MENTION]th(3/3).</p><p>.</p><p>Divine Domain.</p><p>@1st(Knowledge).</p><p>.</p><p>@1st(Blessings of Knowledge).</p><p>@1st[x]Command.</p><p>@1st[x]Identify.</p><p>@3rd[x]Augury.</p><p>@3rd[x]Suggestion.</p><p>@5th[x]Nondetection.</p><p>@5th[x]Speak with Dead.</p><p>@7th[x]Arcane Eye.</p><p>@7th[x]Confusion.</p><p>@9th[x]Legend Lore.</p><p>@9th[x]Scrying.</p><p>.</p><p>@2nd(Knowledge of the Ages).</p><p>.</p><p>@6th(Read Thoughts).</p><p>.</p><p>@8th(Potent Spellcasting).</p><p>.</p><p> [MENTION=6748906]17th[/MENTION](Visions of the Past).</p><p>.</p><p>Ability Score Improvement.</p><p>@4th().</p><p>@8th().</p><p>@12th().</p><p>@16th().</p><p>@19th().</p><p>.</p><p>@5th(Destroy Undead).</p><p>@5th(CR 1/2).</p><p>@8th(CR 1).</p><p>@11th(CR 2).</p><p>@14th(CR 3).</p><p> [MENTION=6748906]17th[/MENTION](CR 4).</p><p>.</p><p>Divine Intervention.</p><p>@10th.</p><p>@20th</p></blockquote><p></p>
[QUOTE="ren1999, post: 7658454, member: 85179"] O.k. I did not take the survey because I can't log in to Wizards. So I will give my thoughts and maybe one of you can pass those thoughts on if you agree. The Player's Handbook is very difficult to read. Especially the Class Features. A lot of the spells are never chosen by players because those spells are too weak. I have a solution for both problems. Here is what you do for the organization. The following is an example of the Clerics of Knowledge. My players can't even begin to understand their level-up rewards without a summary like this. A very brief shorthand summary is also needed. See the Spellcasting listing here for an example. All the spells too should have a brief summary. See Sacred Flame below. The solution for the spells is to eliminate the duplicate spells that do the same thing. The next thing, if you have Mage Hand, give it a scale, put the Bigby's spells in this and make it a Force Attack spell package. Do this for all spells like Create Water, and Darkvision. Put create water in with a Lightning Attack spell package. Put Darkvision and Breathe Water in with Wild Shape. 5E has a good game system. We can play it all the way to 20th level. But the class features and spells needs a clean up. Cantrips. @1st(3). @4th(4). []Guidance. []Light. []Mending. []Resistance. []Sacred Flame(the range, the damage type, the damage die, the duration, and any other brief and important statistic here, the description is not needed). []Spare the Dying. []Thaumaturgy. . 1st Slot. @1st(2/2). @2nd(3/3). @3rd(4/4). []Bane. []Bless. []Command. []Create or Destroy Water. []Cure Wounds. []Detect Evil and Good. []Detect Magic. []Detect Poison and Disease. []Guiding Bolt. []Healing Word. []Inflict Wounds. []Protection from Evil and Good. []Purify Food and Drink. []Sanctuary. []Shield of Faith. . 2nd Slot. @4th(2/2). @5th(3/3). []Aid. []Augury. []Blindness/Deafness. []Calm Emotions. []Continual Flame. []Enhance Ability. []Find Traps. []Gentle Repose. []Hold Person. []Lesser Restoration. []Locate Object. []Prayer of Healing. []Protection from Poison. []Silence. []Spiritual Weapon. []Warding Bond. []Zone of Truth. . 3rd Slot. @5th(2/2). @6th(3/3). []Animate Dead. []Beacon of Hope. []Bestow Curse. []Clairvoyance. []Create Food and Water. []Daylight. []Dispel Magic. []Feign Death. []Glyph of Warding. []Magic Circle. []Mass Healing Word. []Meld into Stone. []Protection from Energy. []Remove Curse. []Revivify. []Sending. []Speak with Dead. []Spirit Guardians. []Tongues. []Water Walk. . 4th Slot. @7th(1/1). @8th(2/2). @9th(3/3). []Banishment. []Control Water. []Death Ward. []Divination. []Freedom of Movement. []Guardian of Faith. []Locate Creature. []Stone Shape. . 5th Slot. @9th(1/1). @10th(2/2). []Commune. []Contagion. []Dispel Evil and Good. []Flame Strike. []Geas. []Greater Restoration. []Hallow. []Insect Plague. []Legend Lore. []Mass Cure Wounds. []Planar Binding. []Raise Dead. []Scrying. . 6th Slot. @11th(1/1). @19th(2/2). []Blade Barrier. []Create Undead. []Find the Path. []Forbiddance. []Harm. []Heal. []Heroes Feast. []Planar Ally. []True Seeing. []Word of Recall. . 7th Slot. @13th(1/1). @20th(2/2). []Conjure Celestial. []Divine Word. []Etherealness. []Fire Storm. []Plane Shift. []Regenerate. []Resurrection. []Symbol. . 8th Slot. @15th(1/1). []Antimagic Field. []Control Weather. []Earthquake. []Holy Aura. . 9th Slot. [MENTION=6748906]17th[/MENTION](1/1). []Astral Projection. []Gate. []Mass Heal. []True Resurrection. . @1st(Spellcasting(DC8+wis+pro+focus)). . Channel Divinity. @2nd(1/1). @6th(2/2). [MENTION=6749508]18[/MENTION]th(3/3). . Divine Domain. @1st(Knowledge). . @1st(Blessings of Knowledge). @1st[x]Command. @1st[x]Identify. @3rd[x]Augury. @3rd[x]Suggestion. @5th[x]Nondetection. @5th[x]Speak with Dead. @7th[x]Arcane Eye. @7th[x]Confusion. @9th[x]Legend Lore. @9th[x]Scrying. . @2nd(Knowledge of the Ages). . @6th(Read Thoughts). . @8th(Potent Spellcasting). . [MENTION=6748906]17th[/MENTION](Visions of the Past). . Ability Score Improvement. @4th(). @8th(). @12th(). @16th(). @19th(). . @5th(Destroy Undead). @5th(CR 1/2). @8th(CR 1). @11th(CR 2). @14th(CR 3). [MENTION=6748906]17th[/MENTION](CR 4). . Divine Intervention. @10th. @20th [/QUOTE]
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How's D&D Working Out For You? First official feedback survey looks at CLASSES and FEATS!
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