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Hows my first plot looking?
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<blockquote data-quote="Darren" data-source="post: 1798680" data-attributes="member: 22701"><p>Honestly? It looks like a bit of a railroad. Is there no way to recover the ticket or prevent its theft? No way to simply buy a new one? No way to arrive in the city on time? No way to reach the magic or treasure? No way to prevent being mistaken for the bloodhawks? If you thwart the PCs actions continually, expect the players to become discouraged rather quickly.</p><p></p><p>It might be better to have two ferries, and the bloodhawks hire a dockworker to delay one of them (the one the PCs are on) for some time. Give the PCs a chance to at least capture the dockworker, but he can't give details about the man who hired him -- the man was wearing a hooded cloak that hid his face, for example. Or have the bloodhawks bribe the ferry captain into taking them instead of the PCs -- the PCs can't go because there is no room. Perhaps they can get a refund for the ticket, or wait for the next ferry, or they can go if they give the captain a big enough bribe and some other passengers get kicked off.</p><p></p><p>Or simply give the players two scenarios to choose from: rumors of goblins causing trouble near a town called Oakhurst, or heroes in service of the king, and go with whichever one they pick. The king may still need heroes even after they finish exploring the Sunless Citadel. Maybe they gain a reputation in Oakhurst during their exploration and also gain the notice of a local gang of ruffians called the bloodhawks...</p><p></p><p>Anyway, just don't assume the PCs will always follow one definite path, and don't have a predetermined outcome no matter what path they take.</p><p></p><p></p><p></p><p>PS... Welcome to the boards!</p></blockquote><p></p>
[QUOTE="Darren, post: 1798680, member: 22701"] Honestly? It looks like a bit of a railroad. Is there no way to recover the ticket or prevent its theft? No way to simply buy a new one? No way to arrive in the city on time? No way to reach the magic or treasure? No way to prevent being mistaken for the bloodhawks? If you thwart the PCs actions continually, expect the players to become discouraged rather quickly. It might be better to have two ferries, and the bloodhawks hire a dockworker to delay one of them (the one the PCs are on) for some time. Give the PCs a chance to at least capture the dockworker, but he can't give details about the man who hired him -- the man was wearing a hooded cloak that hid his face, for example. Or have the bloodhawks bribe the ferry captain into taking them instead of the PCs -- the PCs can't go because there is no room. Perhaps they can get a refund for the ticket, or wait for the next ferry, or they can go if they give the captain a big enough bribe and some other passengers get kicked off. Or simply give the players two scenarios to choose from: rumors of goblins causing trouble near a town called Oakhurst, or heroes in service of the king, and go with whichever one they pick. The king may still need heroes even after they finish exploring the Sunless Citadel. Maybe they gain a reputation in Oakhurst during their exploration and also gain the notice of a local gang of ruffians called the bloodhawks... Anyway, just don't assume the PCs will always follow one definite path, and don't have a predetermined outcome no matter what path they take. PS... Welcome to the boards! [/QUOTE]
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Hows my first plot looking?
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