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How's the adoption of the new Goliath types going?
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<blockquote data-quote="Aurel Guthrie" data-source="post: 9668583" data-attributes="member: 7037390"><p>We started a campaign with 2024 rules and one of my players is playing a Storm Goliath. He seems to be having a great time, and we weaved his Goliath's tribe storm powers seamlessly into the lore of the setting as well. I'm also putting different Goliath tribes on different biomes and giving them powers related to them which I find very flavorful (Storm up the mountains, frost in the snow, fire by the active volcano, etc)</p><p></p><p>I don't really mind that Goliaths more closely resemble their giant ancestries now, and I don't see it as an issue either since you have the Stone Ancestry or Hill Ancestry options, both with abilities that are very typical for Goliaths to have (knock someone prone or reduce damage taken) with almost no need for reflavor: You're just a Goliath! It's what you do.</p></blockquote><p></p>
[QUOTE="Aurel Guthrie, post: 9668583, member: 7037390"] We started a campaign with 2024 rules and one of my players is playing a Storm Goliath. He seems to be having a great time, and we weaved his Goliath's tribe storm powers seamlessly into the lore of the setting as well. I'm also putting different Goliath tribes on different biomes and giving them powers related to them which I find very flavorful (Storm up the mountains, frost in the snow, fire by the active volcano, etc) I don't really mind that Goliaths more closely resemble their giant ancestries now, and I don't see it as an issue either since you have the Stone Ancestry or Hill Ancestry options, both with abilities that are very typical for Goliaths to have (knock someone prone or reduce damage taken) with almost no need for reflavor: You're just a Goliath! It's what you do. [/QUOTE]
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How's the adoption of the new Goliath types going?
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