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How's the adoption of the new Goliath types going?
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<blockquote data-quote="TorgoTheWhite" data-source="post: 9669726" data-attributes="member: 7051716"><p>I don't know about how common racial special traits vs PC specials should be in the world, something tells me the answer is somewhere in the middle. In my game magic is rare, so that probably skews that answer.</p><p></p><p>I think there are some alright ways to unify goliaths as one despite the whole ragtag elemental divisions.. it is more difficult though when the whole elemental piece of it is there. I have been considering some things that make them relatable enough while unique. Maybe they mate the normal way but then they are born in a pod and planted, sprout up cabbage style, become a "blossom" that is sortof the generic, base goliath, a "missing link" between giant and otherwise. Then coming-of-age they develop their specialized affinity - (like when you have Animals that start life with a common ancestor attribute, but then they lose their spotted coat or whatever). It gives you a sortof random "sorting hat" element while sharing a common origin (eevee)</p><p></p><p>I don't know if I like the "big guy" trope... Though it could be fun if your party "big guy" is actually a total tiny dude in Goliath lands... then you could find out what really makes the character tick.</p><p></p><p>Common culture hooks? Dire boar roasts and communal grilling, gemology and jewelry craft (big hands making delicate things seems fun), house gods of strength, Slavic throat-singing for long-range communication, theatrical wrestling WWE-style, maybe wizards seek to steal their "blossom" young due to their valuable eevee-like mutability,</p></blockquote><p></p>
[QUOTE="TorgoTheWhite, post: 9669726, member: 7051716"] I don't know about how common racial special traits vs PC specials should be in the world, something tells me the answer is somewhere in the middle. In my game magic is rare, so that probably skews that answer. I think there are some alright ways to unify goliaths as one despite the whole ragtag elemental divisions.. it is more difficult though when the whole elemental piece of it is there. I have been considering some things that make them relatable enough while unique. Maybe they mate the normal way but then they are born in a pod and planted, sprout up cabbage style, become a "blossom" that is sortof the generic, base goliath, a "missing link" between giant and otherwise. Then coming-of-age they develop their specialized affinity - (like when you have Animals that start life with a common ancestor attribute, but then they lose their spotted coat or whatever). It gives you a sortof random "sorting hat" element while sharing a common origin (eevee) I don't know if I like the "big guy" trope... Though it could be fun if your party "big guy" is actually a total tiny dude in Goliath lands... then you could find out what really makes the character tick. Common culture hooks? Dire boar roasts and communal grilling, gemology and jewelry craft (big hands making delicate things seems fun), house gods of strength, Slavic throat-singing for long-range communication, theatrical wrestling WWE-style, maybe wizards seek to steal their "blossom" young due to their valuable eevee-like mutability, [/QUOTE]
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How's the adoption of the new Goliath types going?
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