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How's the barbarian beta working out?
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<blockquote data-quote="Felon" data-source="post: 4610683" data-attributes="member: 8158"><p>Thanks for responding to my concerns, Cadfan.</p><p></p><p></p><p>It seems to me then that there's little harm in going ahead and ruling that Rage Strike is an encounter power, not at-will. If he wasn't inclined to use it more than once a battle anyway, then no harm done. But, when characters are that point where they're confident they're at the last fight of the day, the barbarian doesn't just empty out his remaining dailies. </p><p></p><p></p><p>Thing is, Hunter's Quarry and Sneak Attack aren't "always on". I find that to be an "on-paper" perspective. I've seen and played characters that just had to do without. </p><p></p><p>OTOH, every barbarian attack seems to have something that's as good as a warlock's curse. Howling Strike has a built in +1d6. Other powers do stuff like add extra Con damage. That sort of thing. But I'm fine with letting this be born out through playtesting.</p></blockquote><p></p>
[QUOTE="Felon, post: 4610683, member: 8158"] Thanks for responding to my concerns, Cadfan. It seems to me then that there's little harm in going ahead and ruling that Rage Strike is an encounter power, not at-will. If he wasn't inclined to use it more than once a battle anyway, then no harm done. But, when characters are that point where they're confident they're at the last fight of the day, the barbarian doesn't just empty out his remaining dailies. Thing is, Hunter's Quarry and Sneak Attack aren't "always on". I find that to be an "on-paper" perspective. I've seen and played characters that just had to do without. OTOH, every barbarian attack seems to have something that's as good as a warlock's curse. Howling Strike has a built in +1d6. Other powers do stuff like add extra Con damage. That sort of thing. But I'm fine with letting this be born out through playtesting. [/QUOTE]
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How's the barbarian beta working out?
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