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How's this for a D&D villain?
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<blockquote data-quote="VoodooGroves" data-source="post: 244414" data-attributes="member: 5520"><p><strong>Hmmm</strong></p><p></p><p>I had an elf that was somewhat necro-happy (magical sense only).</p><p></p><p>Hugh was more of a studier of things. He wanted to know what made things tick. Machinery....bah....magic? Bah again...now the undead, there was a puzzle. How do they do it?</p><p></p><p>He toyed with alchemy quite a bit - Hugh was the character that was always drinking one too many potions in previous D&D versions - dropped me more than once but them are the breaks. Eventually, however, he began to study ways to make potions so that your body keeps going long after that last tick of your heart. Those studies gradually pushed him over the edge and he was (eventually) carted off by some extraplanar beasties and the campaign ended before he had an ... er ... opportunity ... yeah thats it ... to see if his concoction would have worked.</p><p></p><p>The funny thing is, I had the paladin in the party absolutely convinced that mindless undead (zombies, skeletons) were not evil. Had them around my little tower outside of town as servants and the like. It was truly amazing. Funnier still was one, little 1 HD skeleton that basically held off a beholder bent on revenge against me by attacking my tower all by himself. What a great little skeleton dude...(it did have a bit of help and good planning on my part).</p><p></p><p>Anywho, study is the key. Just be careful of that line where you start vivisecting things to see how they work. Then again, you're making a villain so you probably don't want him to just cross it but jump beyond it with both feet...</p></blockquote><p></p>
[QUOTE="VoodooGroves, post: 244414, member: 5520"] [b]Hmmm[/b] I had an elf that was somewhat necro-happy (magical sense only). Hugh was more of a studier of things. He wanted to know what made things tick. Machinery....bah....magic? Bah again...now the undead, there was a puzzle. How do they do it? He toyed with alchemy quite a bit - Hugh was the character that was always drinking one too many potions in previous D&D versions - dropped me more than once but them are the breaks. Eventually, however, he began to study ways to make potions so that your body keeps going long after that last tick of your heart. Those studies gradually pushed him over the edge and he was (eventually) carted off by some extraplanar beasties and the campaign ended before he had an ... er ... opportunity ... yeah thats it ... to see if his concoction would have worked. The funny thing is, I had the paladin in the party absolutely convinced that mindless undead (zombies, skeletons) were not evil. Had them around my little tower outside of town as servants and the like. It was truly amazing. Funnier still was one, little 1 HD skeleton that basically held off a beholder bent on revenge against me by attacking my tower all by himself. What a great little skeleton dude...(it did have a bit of help and good planning on my part). Anywho, study is the key. Just be careful of that line where you start vivisecting things to see how they work. Then again, you're making a villain so you probably don't want him to just cross it but jump beyond it with both feet... [/QUOTE]
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