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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How's this sound for a class hybrid? Broken or Not
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<blockquote data-quote="Nyaricus" data-source="post: 2605389" data-attributes="member: 35678"><p>okay, a few (quick) considerations from me. on a point to point basis, heres what i think:</p><p></p><p>same HD, same BAB = even</p><p></p><p>monk gets limited profs+unarmed strike damage increase, clerics get simple weapons (cleric favoured, except for unarmed)</p><p></p><p>cleric gets 2/3 good saves, monk gets 3/3 good saves = not even (monk favoured)</p><p></p><p>cleric gets 2+int skills, monk gets 4+int mod skills = not even (monk favoured)</p><p></p><p>clerics get heavy armour, monks get wis > AC and AC bonus = even (enough)</p><p></p><p>clerics get domains, undead turning/rebuking, full spellcasting, monks get fast movement (cleric favoured)</p><p></p><p>***********************************</p><p></p><p>solution: give d8 HD, average BAB, 3/3 good saves, monks increase in AC(wis/class bonus), no amrour/shield profs, monk weapon profs, no undead turning, one domain, unarmed damage increase, fast movement (change progression though, maybe max of +30 [as in base speed 60 max from this class]), have class skills as the ones from the monk and cleric, and keep skills known as 4_int mod, and keep spellcasting to what you suggested > caster level = 1/2 level of cleric. Oh, and NO flurry of blows ability.</p><p></p><p>personally, id never let him in my game, but he is even (enough) to let in, in general. So what is the concept for this guy anyways? Holy-Ninja?</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2605389, member: 35678"] okay, a few (quick) considerations from me. on a point to point basis, heres what i think: same HD, same BAB = even monk gets limited profs+unarmed strike damage increase, clerics get simple weapons (cleric favoured, except for unarmed) cleric gets 2/3 good saves, monk gets 3/3 good saves = not even (monk favoured) cleric gets 2+int skills, monk gets 4+int mod skills = not even (monk favoured) clerics get heavy armour, monks get wis > AC and AC bonus = even (enough) clerics get domains, undead turning/rebuking, full spellcasting, monks get fast movement (cleric favoured) *********************************** solution: give d8 HD, average BAB, 3/3 good saves, monks increase in AC(wis/class bonus), no amrour/shield profs, monk weapon profs, no undead turning, one domain, unarmed damage increase, fast movement (change progression though, maybe max of +30 [as in base speed 60 max from this class]), have class skills as the ones from the monk and cleric, and keep skills known as 4_int mod, and keep spellcasting to what you suggested > caster level = 1/2 level of cleric. Oh, and NO flurry of blows ability. personally, id never let him in my game, but he is even (enough) to let in, in general. So what is the concept for this guy anyways? Holy-Ninja? [/QUOTE]
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How's this sound for a class hybrid? Broken or Not
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