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<blockquote data-quote="Emirikol" data-source="post: 3803023" data-attributes="member: 10638"><p><strong>D&D Conan Norse Campaign</strong></p><p></p><p>D&D Hyborian Campaign set in Vanaheim.</p><p></p><p>We've been playing twice per month on tuesday nights. Works well for 4-5 hours of play per session. I started the PC's out with HP's = CON at first level. I can't believe I didnt' use that house rule earlier. It allows us to play longer, but without the power mongering that occurs with other methods.</p><p></p><p>We've played 6 sessions. 3 PC's have been killed so far.</p><p></p><p>Scenarios:</p><p>1. Evil Unearthed: Digging in the Dark. Neanderthal PC died fighting a Grol (Ogre variant from the new AGE OF CONAN computer game). I used a lot of variants on this game and the wilderness feel has been very useful.</p><p></p><p>2. Forest of Blood (for 5th level PC's), played at APL2. One PC eaten by a Vistrix (Wyvern variant from new Age of conan computer game). One PC turned into a wereboar and was destroyed by a Glyptodon (Frostburn). There are no NPC "clerics" in our campaigns, so raise dead, cure lycanthropy and other crap isn't available.</p><p></p><p></p><p>The campaign simply started with the PC's as children having escaped a frost giant and pjuke (hobgoblin) invasion of their town. They returned to a rebuilt town..but still in danger of a reinvasion..and a couple surviving people who have some thoughts on their fleeing. </p><p></p><p>PC's:</p><p>1. Vanir Fighter</p><p>2. Vanir Ranger-Druid</p><p>3. Hyperborean Monk-Wizard</p><p>4. Vanir Fighter</p><p>5. Pictish Scout</p><p>6. Hyborian (Gunderman) Expert (UA version)</p><p></p><p>Dead PC's:</p><p>1. Neanderthal bbn</p><p>2. Vanir fighter</p><p>3. Vanir bbn</p><p></p><p>Most common races in the region:</p><p>Aesir</p><p>Vanir</p><p>Pict</p><p>Eiglophian neanderthal (Frostburn)</p><p>Ice people (Frostburn)</p><p>Cimmerian (Conan's people)</p><p></p><p>Each race has subtribes that the PC's can flesh out...we just give them a name.</p><p></p><p>Jay</p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3803023, member: 10638"] [b]D&D Conan Norse Campaign[/b] D&D Hyborian Campaign set in Vanaheim. We've been playing twice per month on tuesday nights. Works well for 4-5 hours of play per session. I started the PC's out with HP's = CON at first level. I can't believe I didnt' use that house rule earlier. It allows us to play longer, but without the power mongering that occurs with other methods. We've played 6 sessions. 3 PC's have been killed so far. Scenarios: 1. Evil Unearthed: Digging in the Dark. Neanderthal PC died fighting a Grol (Ogre variant from the new AGE OF CONAN computer game). I used a lot of variants on this game and the wilderness feel has been very useful. 2. Forest of Blood (for 5th level PC's), played at APL2. One PC eaten by a Vistrix (Wyvern variant from new Age of conan computer game). One PC turned into a wereboar and was destroyed by a Glyptodon (Frostburn). There are no NPC "clerics" in our campaigns, so raise dead, cure lycanthropy and other crap isn't available. The campaign simply started with the PC's as children having escaped a frost giant and pjuke (hobgoblin) invasion of their town. They returned to a rebuilt town..but still in danger of a reinvasion..and a couple surviving people who have some thoughts on their fleeing. PC's: 1. Vanir Fighter 2. Vanir Ranger-Druid 3. Hyperborean Monk-Wizard 4. Vanir Fighter 5. Pictish Scout 6. Hyborian (Gunderman) Expert (UA version) Dead PC's: 1. Neanderthal bbn 2. Vanir fighter 3. Vanir bbn Most common races in the region: Aesir Vanir Pict Eiglophian neanderthal (Frostburn) Ice people (Frostburn) Cimmerian (Conan's people) Each race has subtribes that the PC's can flesh out...we just give them a name. Jay .. [/QUOTE]
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