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<blockquote data-quote="FalcWP" data-source="post: 3803680" data-attributes="member: 16858"><p>So far, my campaign has gone fantastic. We're playing more or less bi-weekly (some weeks we've had to miss, other times we've played two or three weeks in a row), and we've played for something like six months now. Normally, my campaigns end up fizzling out after *maybe* a month and a half, so this is pretty impressive for me.</p><p></p><p>Running an Eberron game set during the last few years of the Last War. The PCs are all members of the Aundair army, and are at 5th level. We currently have:</p><p></p><p>-A Half-orc Druid who was born in Aundair and spent time in the Eldeen. He joined the army because he considers Karrnath (and its undead army) to be unnatural, and a threat to both Aundair and everything else. He's the group's primary melee person and scout.</p><p>-A Half-elf Cleric of Olladra, also born in Aundair. He's the group's main healer and backup melee (despite the fact that he should be competent, though not spectacular, in melee, he's horrible, due to very, very bad rolls).</p><p>-A Gnome Rogue, actually a dragonmarked member of House Sivis from Zilargo. She joined the party to provide communications between the group and their commanders. She's also an expert with the crossbow and, of course, is good at traditional rogue-y things. Hates the kobold.</p><p>-A Kobold Sorcerer from Q'barra. Exiled from her tribe, she's made her way to Aundair and is currently employed as a mercenary; she was assigned to the PCs as a translator for their latest mission (more on that in a moment). And, of course, she loves blowing stuff up with her acid-based spells. Hates the gnome.</p><p></p><p>The party (minus the Gnome and Kobold, and plus a human fighter) were initially trying to hold off a Karrnath invasion of a small town in Northeastern Aundair. When that town was overrun, they fled through an abandoned Wizard's Lab underneath the town, escorting one of their commanders and a lot of valuable intelligence to Fairhaven. Once there, they were sent to the Eldeen border, where a supply convoy had been lost. While it was initially blamed on the Eldeen Druids, the PCs discovered that a cult of the Keeper was behind it, and managed to defeat them. When they again returned to Fairhaven, they were sent on their current mission - head to Q'barra and meet with some of the lizardfolk tribes there, in an attempt to hire them as mercenaries (Hence the need for a kobold translator - nobody in the party spoke Draconic).</p><p></p><p>So far, this latest mission has gone quite well. The party took an airship to Q'barra, fighting off a group of Karrns on the way. They've now headed in to the jungle. The last session may have been our best yet - a few exciting combats, including one with some trolls that <em>finally</em> forced the PCs to pull out all the stops (through luck and good tactics, they've normally managed to win even challenging fights without <em>quite</em> ending up on the brink of disaster). There was also some good RPing when they met up with the lizardfolk.</p><p></p><p>As far as deaths go, we haven't had any yet, though the half-orc came insanely close last session - I think he was in the negative HPs two or three times when fighting the trolls, and only his Diehard feat and the healing-focused cleric kept him going. The other times someone has been close to death, the enemies are usually on their last legs as well, but this time, the half-orc got was hit, then critted on, then rended by a troll in the second round, after already taking some damage. Dropped him right in to the negatives.</p><p></p><p>Treasure... well, they don't have much. The one time they came across a legitimate treasure trove, they gave most of it away - the cult of the Keeper had gathered quite a bit of treasure by raiding a nearby town, and the PCs insisted on giving all of it back, minus a few things that the town didn't claim. So far, the best treasure they've found/received is:</p><p></p><p>+1 Chain Shirt</p><p>Bracers of Armor +1</p><p>Some +1 Crossbow Bolts</p><p>A handful of wands (no more than 10 charges, no higher than 2nd level), scrolls, and potions</p><p>A few other minor magic items that I honestly think they forget they're carrying at times... I think we need to do a quick inventory so folks remember what they have.</p><p></p><p>And the greatest treasure of all: A nonmagical, nonmasterwork, medium sized Talentan Boomerang that the half-orc found in the Wizard's Lab, and decided to keep and use. No, he isn't proficient.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 3803680, member: 16858"] So far, my campaign has gone fantastic. We're playing more or less bi-weekly (some weeks we've had to miss, other times we've played two or three weeks in a row), and we've played for something like six months now. Normally, my campaigns end up fizzling out after *maybe* a month and a half, so this is pretty impressive for me. Running an Eberron game set during the last few years of the Last War. The PCs are all members of the Aundair army, and are at 5th level. We currently have: -A Half-orc Druid who was born in Aundair and spent time in the Eldeen. He joined the army because he considers Karrnath (and its undead army) to be unnatural, and a threat to both Aundair and everything else. He's the group's primary melee person and scout. -A Half-elf Cleric of Olladra, also born in Aundair. He's the group's main healer and backup melee (despite the fact that he should be competent, though not spectacular, in melee, he's horrible, due to very, very bad rolls). -A Gnome Rogue, actually a dragonmarked member of House Sivis from Zilargo. She joined the party to provide communications between the group and their commanders. She's also an expert with the crossbow and, of course, is good at traditional rogue-y things. Hates the kobold. -A Kobold Sorcerer from Q'barra. Exiled from her tribe, she's made her way to Aundair and is currently employed as a mercenary; she was assigned to the PCs as a translator for their latest mission (more on that in a moment). And, of course, she loves blowing stuff up with her acid-based spells. Hates the gnome. The party (minus the Gnome and Kobold, and plus a human fighter) were initially trying to hold off a Karrnath invasion of a small town in Northeastern Aundair. When that town was overrun, they fled through an abandoned Wizard's Lab underneath the town, escorting one of their commanders and a lot of valuable intelligence to Fairhaven. Once there, they were sent to the Eldeen border, where a supply convoy had been lost. While it was initially blamed on the Eldeen Druids, the PCs discovered that a cult of the Keeper was behind it, and managed to defeat them. When they again returned to Fairhaven, they were sent on their current mission - head to Q'barra and meet with some of the lizardfolk tribes there, in an attempt to hire them as mercenaries (Hence the need for a kobold translator - nobody in the party spoke Draconic). So far, this latest mission has gone quite well. The party took an airship to Q'barra, fighting off a group of Karrns on the way. They've now headed in to the jungle. The last session may have been our best yet - a few exciting combats, including one with some trolls that [i]finally[/i] forced the PCs to pull out all the stops (through luck and good tactics, they've normally managed to win even challenging fights without [i]quite[/i] ending up on the brink of disaster). There was also some good RPing when they met up with the lizardfolk. As far as deaths go, we haven't had any yet, though the half-orc came insanely close last session - I think he was in the negative HPs two or three times when fighting the trolls, and only his Diehard feat and the healing-focused cleric kept him going. The other times someone has been close to death, the enemies are usually on their last legs as well, but this time, the half-orc got was hit, then critted on, then rended by a troll in the second round, after already taking some damage. Dropped him right in to the negatives. Treasure... well, they don't have much. The one time they came across a legitimate treasure trove, they gave most of it away - the cult of the Keeper had gathered quite a bit of treasure by raiding a nearby town, and the PCs insisted on giving all of it back, minus a few things that the town didn't claim. So far, the best treasure they've found/received is: +1 Chain Shirt Bracers of Armor +1 Some +1 Crossbow Bolts A handful of wands (no more than 10 charges, no higher than 2nd level), scrolls, and potions A few other minor magic items that I honestly think they forget they're carrying at times... I think we need to do a quick inventory so folks remember what they have. And the greatest treasure of all: A nonmagical, nonmasterwork, medium sized Talentan Boomerang that the half-orc found in the Wizard's Lab, and decided to keep and use. No, he isn't proficient. [/QUOTE]
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