Nebulous
Legend
I was thinking that most people have different ways they allocate their time when making adventures. I used to laboriously craft plots (and enjoyed that for years, nice creative outlet) but it reached a point where many, many adventures went under-utilized or plain unused. And it sucks to plan a 10-adventure campaign arc with accompanying artwork that no one ever sees.
So i've resorted to using adventure modules now. It's too time-consuming for homebrew stuff, and there's already so many great resources out there.
For me, i dump this extra time into creating soundtracks and art handouts. And notes for whenever a campaign plot deviates or is embellished. Time is also spent on making battle boards and/or miniature scenarios if needed. Purists argue that minis detract from the "roleplaying" aspect (and they can) but i do love them. I even use Dwarven Forge sometimes don't think it's worth the money or energy to set up. Other than the occasional climatic final battle.
So, for DM's out there, where is the bulk of your "prep-time" allocated?
So i've resorted to using adventure modules now. It's too time-consuming for homebrew stuff, and there's already so many great resources out there.
For me, i dump this extra time into creating soundtracks and art handouts. And notes for whenever a campaign plot deviates or is embellished. Time is also spent on making battle boards and/or miniature scenarios if needed. Purists argue that minis detract from the "roleplaying" aspect (and they can) but i do love them. I even use Dwarven Forge sometimes don't think it's worth the money or energy to set up. Other than the occasional climatic final battle.
So, for DM's out there, where is the bulk of your "prep-time" allocated?