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Howto build a super-healer?
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<blockquote data-quote="Mentat55" data-source="post: 5012182" data-attributes="member: 14840"><p>There are a bunch of new feats and powers in <em>Divine Power</em>, plus a new build called the Shielding Cleric, that really fulfill the "super healer" concept. Here is a quick level 11 dwarven cleric (gawd I love the Character Builder) with a heavy emphasis on healing:</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Thorfin, level 6</p><p>Dwarf, Cleric</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 14, Dex 8, Int 12, Wis 19, Cha 17.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 12, Dex 8, Int 12, Wis 16, Cha 16.</p><p></p><p></p><p>AC: 14 Fort: 15 Reflex: 14 Will: 19</p><p>HP: 51 Surges: 11 Surge Value: 12</p><p></p><p>TRAINED SKILLS</p><p>Religion +9, Insight +12, History +9, Heal +14</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Arcana +4, Bluff +6, Diplomacy +6, Dungeoneering +9, Endurance +7, Intimidate +6, Nature +7, Perception +7, Stealth +2, Streetwise +6, Thievery +2, Athletics +3</p><p></p><p>FEATS</p><p>Cleric: Ritual Caster</p><p>Level 1: Pacifist Healer</p><p>Level 2: Defensive Healing Word</p><p>Level 4: Durable</p><p>Level 6: Combat Medic</p><p></p><p>POWERS</p><p>Channel Divinity: Healer's Mercy</p><p>Cleric at-will 1: Astral Seal</p><p>Cleric at-will 1: Sacred Flame</p><p>Cleric encounter 1: Exacting Utterance</p><p>Cleric daily 1: Astral Condemnation</p><p>Cleric utility 2: Life Transference</p><p>Cleric encounter 3: Astral Flare</p><p>Cleric daily 5: Consecrated Ground</p><p>Cleric utility 6: Cure Serious Wounds</p><p>========================================================</p><p></p><p>This cleric adds 1d6+7 HP to any of his healing powers (via Healer's Lore and Pacifist Healer). 4 times per encounter he can heal -- Healer's Mercy, Healing Word (2/encounter), and Life Transference. You have Cure Serious Wounds 1/day. And Astral Condemnation imposes a large, persistent damage penalty to a single target -- preventative healing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Disadvantages of this build: if you attack bloodied enemies you are stunned (Pacifist Healer), and you don't deal much direct damage. However, many of your powers disable foes, or reduce their defenses -- then your allies can take advantage.</p></blockquote><p></p>
[QUOTE="Mentat55, post: 5012182, member: 14840"] There are a bunch of new feats and powers in [I]Divine Power[/I], plus a new build called the Shielding Cleric, that really fulfill the "super healer" concept. Here is a quick level 11 dwarven cleric (gawd I love the Character Builder) with a heavy emphasis on healing: ====== Created Using Wizards of the Coast D&D Character Builder ====== Thorfin, level 6 Dwarf, Cleric FINAL ABILITY SCORES Str 10, Con 14, Dex 8, Int 12, Wis 19, Cha 17. STARTING ABILITY SCORES Str 10, Con 12, Dex 8, Int 12, Wis 16, Cha 16. AC: 14 Fort: 15 Reflex: 14 Will: 19 HP: 51 Surges: 11 Surge Value: 12 TRAINED SKILLS Religion +9, Insight +12, History +9, Heal +14 UNTRAINED SKILLS Acrobatics +2, Arcana +4, Bluff +6, Diplomacy +6, Dungeoneering +9, Endurance +7, Intimidate +6, Nature +7, Perception +7, Stealth +2, Streetwise +6, Thievery +2, Athletics +3 FEATS Cleric: Ritual Caster Level 1: Pacifist Healer Level 2: Defensive Healing Word Level 4: Durable Level 6: Combat Medic POWERS Channel Divinity: Healer's Mercy Cleric at-will 1: Astral Seal Cleric at-will 1: Sacred Flame Cleric encounter 1: Exacting Utterance Cleric daily 1: Astral Condemnation Cleric utility 2: Life Transference Cleric encounter 3: Astral Flare Cleric daily 5: Consecrated Ground Cleric utility 6: Cure Serious Wounds ======================================================== This cleric adds 1d6+7 HP to any of his healing powers (via Healer's Lore and Pacifist Healer). 4 times per encounter he can heal -- Healer's Mercy, Healing Word (2/encounter), and Life Transference. You have Cure Serious Wounds 1/day. And Astral Condemnation imposes a large, persistent damage penalty to a single target -- preventative healing :) Disadvantages of this build: if you attack bloodied enemies you are stunned (Pacifist Healer), and you don't deal much direct damage. However, many of your powers disable foes, or reduce their defenses -- then your allies can take advantage. [/QUOTE]
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