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General Tabletop Discussion
Character Builds & Optimization
Howto build a super-healer?
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<blockquote data-quote="babinro" data-source="post: 5012183" data-attributes="member: 67482"><p>This is actually a pretty simple build as there should be options at almost every level to compliment it. My campaign is mid paragon and my PC's cleric typically heals people pretty much by their bloodied value each healing word.</p><p></p><p>Paragon Path is Miracle Worker, that's pretty much a given.</p><p>Takes feats such as Healers Implement, Defensive Healing Word (which is amazing), restful healing, Extended Healing, Radiant Vessel. Versitile Channeler for Paladin's Divine Mettle is a really good choice as well.</p><p></p><p>What makes this build strong is that there is excellent healing combined with the ability to still make attacks unpunished.</p><p></p><p>At level 16 his Healing Word is close burst 15, surge +4d8+6, plus 2d6 if he hits something with a radiant power. In addition the target gains +4 to all defenses vs the next attack made against them.</p><p></p><p>He is also playing a Dwarf, but race isn't terribly essential to strong healing.</p><p>Utility spells like Cure Light Wounds and up are all nice though seldom needed except in emergencies.</p><p></p><p>Encounter Powers that grant saving throws, HP bonuses and the like are ideal, but you shouldn't feel forced to focus entirely on them. Feel free to get in the offense with some powers too.</p><p></p><p>Finally, there are lots of magical items that give some sort of benefit to healing or saving throws which you can keep an eye open for, such as Healer's Sash.</p></blockquote><p></p>
[QUOTE="babinro, post: 5012183, member: 67482"] This is actually a pretty simple build as there should be options at almost every level to compliment it. My campaign is mid paragon and my PC's cleric typically heals people pretty much by their bloodied value each healing word. Paragon Path is Miracle Worker, that's pretty much a given. Takes feats such as Healers Implement, Defensive Healing Word (which is amazing), restful healing, Extended Healing, Radiant Vessel. Versitile Channeler for Paladin's Divine Mettle is a really good choice as well. What makes this build strong is that there is excellent healing combined with the ability to still make attacks unpunished. At level 16 his Healing Word is close burst 15, surge +4d8+6, plus 2d6 if he hits something with a radiant power. In addition the target gains +4 to all defenses vs the next attack made against them. He is also playing a Dwarf, but race isn't terribly essential to strong healing. Utility spells like Cure Light Wounds and up are all nice though seldom needed except in emergencies. Encounter Powers that grant saving throws, HP bonuses and the like are ideal, but you shouldn't feel forced to focus entirely on them. Feel free to get in the offense with some powers too. Finally, there are lots of magical items that give some sort of benefit to healing or saving throws which you can keep an eye open for, such as Healer's Sash. [/QUOTE]
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