Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Howto build a super-healer?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Ernie" data-source="post: 5012979" data-attributes="member: 58517"><p>Assuming Kalashtar isn't allowed, you have a couple of options as to race. Assuming you want a race that boosts wisdom, what's left are Dwarf, Elf, Human, Deva, and the Shifters. </p><p></p><p>Dwarves are excellent because of their minor action second wind, which basically gives you an extra 1/4th of your HP every encounter; elves are fast, but the dexterity boost is wasted here, and mobility isn't really a requirement; the human's major strength, the extra at-will, can be valuable, but given that you want a focused healing build, it's not really what we're looking for; Deva's make better invokers than clerics, and again, the intelligence boost is wasted; the Longtooth Shifter makes for an excellent balanced cleric, which can be a powerful healer as well - not exactly focused, though.</p><p></p><p>I made an example of a level 6 Dwarf Healing Cleric who makes use of every good healer feat I could find. This is what most people think of when they hear 'healing cleric':</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 6</p><p>Dwarf, Cleric</p><p>Build: Shielding Cleric</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 14, Dex 10, Int 12, Wis 19, Cha 17.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 12, Dex 10, Int 12, Wis 16, Cha 16.</p><p></p><p></p><p>AC: 20 Fort: 16 Reflex: 15 Will: 20</p><p>HP: 51 Surges: 9 Surge Value: 12</p><p></p><p>TRAINED SKILLS</p><p>Religion +9, Diplomacy +11, Insight +12, Heal +14</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Arcana +4, Bluff +6, Dungeoneering +9, Endurance +6, History +4, Intimidate +6, Nature +7, Perception +7, Stealth +2, Streetwise +6, Thievery +2, Athletics +1</p><p></p><p>FEATS</p><p>Cleric: Ritual Caster</p><p>Level 1: Pacifist Healer</p><p>Level 2: Defensive Healing Word</p><p>Level 4: Power of Life</p><p>Level 6: Healer's Implement</p><p></p><p>POWERS</p><p>Channel Divinity: Healer's Mercy</p><p>Cleric at-will 1: Astral Seal</p><p>Cleric at-will 1: Sacred Flame</p><p>Cleric encounter 1: Exacting Utterance</p><p>Cleric daily 1: Moment of Glory</p><p>Cleric utility 2: Life Transference</p><p>Cleric encounter 3: Hymn of Resurgence</p><p>Cleric daily 5: Consecrated Ground</p><p>Cleric utility 6: Stream of Life</p><p></p><p>ITEMS</p><p>Ritual Book, Healer's Brooch +1, Symbol of Divinity +2, Healer's Chainmail +1</p><p>RITUALS</p><p>Gentle Repose</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p>This guy's Healing Word heals for Surge Value + 3d6+11, and Astral Seal heals for 17 HP every time while giving anybody within 10 squares 3 THP; Moment of Glory hands out a sustainable DR5, which can pre-emptively heal a lot of damage, and the healing power of Consecrated Ground is well-known; Life Transference can save someone's bacon in a pinch, dealing 12 damage to you (which you can regain with second wind easily), and healing your ally for 32 HP; Stream of Life is my choice of Utility at level 6, because it's cheap on the action economy, and for every 5 damage you take, you heal someone else 23 HP - if you don't like taking ongoing damage, Spirit of Healing might be more to your tastes.</p></blockquote><p></p>
[QUOTE="Lord Ernie, post: 5012979, member: 58517"] Assuming Kalashtar isn't allowed, you have a couple of options as to race. Assuming you want a race that boosts wisdom, what's left are Dwarf, Elf, Human, Deva, and the Shifters. Dwarves are excellent because of their minor action second wind, which basically gives you an extra 1/4th of your HP every encounter; elves are fast, but the dexterity boost is wasted here, and mobility isn't really a requirement; the human's major strength, the extra at-will, can be valuable, but given that you want a focused healing build, it's not really what we're looking for; Deva's make better invokers than clerics, and again, the intelligence boost is wasted; the Longtooth Shifter makes for an excellent balanced cleric, which can be a powerful healer as well - not exactly focused, though. I made an example of a level 6 Dwarf Healing Cleric who makes use of every good healer feat I could find. This is what most people think of when they hear 'healing cleric': ====== Created Using Wizards of the Coast D&D Character Builder ====== level 6 Dwarf, Cleric Build: Shielding Cleric FINAL ABILITY SCORES Str 8, Con 14, Dex 10, Int 12, Wis 19, Cha 17. STARTING ABILITY SCORES Str 8, Con 12, Dex 10, Int 12, Wis 16, Cha 16. AC: 20 Fort: 16 Reflex: 15 Will: 20 HP: 51 Surges: 9 Surge Value: 12 TRAINED SKILLS Religion +9, Diplomacy +11, Insight +12, Heal +14 UNTRAINED SKILLS Acrobatics +2, Arcana +4, Bluff +6, Dungeoneering +9, Endurance +6, History +4, Intimidate +6, Nature +7, Perception +7, Stealth +2, Streetwise +6, Thievery +2, Athletics +1 FEATS Cleric: Ritual Caster Level 1: Pacifist Healer Level 2: Defensive Healing Word Level 4: Power of Life Level 6: Healer's Implement POWERS Channel Divinity: Healer's Mercy Cleric at-will 1: Astral Seal Cleric at-will 1: Sacred Flame Cleric encounter 1: Exacting Utterance Cleric daily 1: Moment of Glory Cleric utility 2: Life Transference Cleric encounter 3: Hymn of Resurgence Cleric daily 5: Consecrated Ground Cleric utility 6: Stream of Life ITEMS Ritual Book, Healer's Brooch +1, Symbol of Divinity +2, Healer's Chainmail +1 RITUALS Gentle Repose ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== This guy's Healing Word heals for Surge Value + 3d6+11, and Astral Seal heals for 17 HP every time while giving anybody within 10 squares 3 THP; Moment of Glory hands out a sustainable DR5, which can pre-emptively heal a lot of damage, and the healing power of Consecrated Ground is well-known; Life Transference can save someone's bacon in a pinch, dealing 12 damage to you (which you can regain with second wind easily), and healing your ally for 32 HP; Stream of Life is my choice of Utility at level 6, because it's cheap on the action economy, and for every 5 damage you take, you heal someone else 23 HP - if you don't like taking ongoing damage, Spirit of Healing might be more to your tastes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Howto build a super-healer?
Top