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*Pathfinder & Starfinder
HP are still king?
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<blockquote data-quote="ltbaxter" data-source="post: 4111837" data-attributes="member: 60472"><p>No, I think they're going for a *far* more uniform approach that will scale over all levels.</p><p>As you note now, base chance to hit is going to be 50%. I think it's going to stay that way the entire time, with some latitude to focus on AC or damage but it'll shift things a few 5%, not a lot.</p><p></p><p>At first lvl, toHit vs AC is 10+prof+strMod while AC is 10+armor+dexMod.</p><p>For equal str and dex, typical proficiency of 2, typical armor of leather, and it's a near coin toss.</p><p></p><p>At higher levels, I don't know we know for certain, but I'm pretty sure that *all* defenses, Fort, Refl, Will and AC will go up by +1/2 lvls on a flat basis (to avoid christmas tree characters), and that pluses on weapons and armor and powers will even out. Pluses will be a lot harder to come by. If base to hit is 50%, getting +5 more than other characters will increase your damage output by 50%. Getting +5 more AC will likely be very difficult, and would reduce damage from attacks vs AC by half - but monsters will have more defenses to target than just AC.</p><p></p><p>Looking at monster stats for higher levels, I'm guessing the "effective" increase in all defenses and toHit will be close to +1/lvl (+1/2 just from level alone, +1/2 from items, powers, stat bonuses, etc.)</p></blockquote><p></p>
[QUOTE="ltbaxter, post: 4111837, member: 60472"] No, I think they're going for a *far* more uniform approach that will scale over all levels. As you note now, base chance to hit is going to be 50%. I think it's going to stay that way the entire time, with some latitude to focus on AC or damage but it'll shift things a few 5%, not a lot. At first lvl, toHit vs AC is 10+prof+strMod while AC is 10+armor+dexMod. For equal str and dex, typical proficiency of 2, typical armor of leather, and it's a near coin toss. At higher levels, I don't know we know for certain, but I'm pretty sure that *all* defenses, Fort, Refl, Will and AC will go up by +1/2 lvls on a flat basis (to avoid christmas tree characters), and that pluses on weapons and armor and powers will even out. Pluses will be a lot harder to come by. If base to hit is 50%, getting +5 more than other characters will increase your damage output by 50%. Getting +5 more AC will likely be very difficult, and would reduce damage from attacks vs AC by half - but monsters will have more defenses to target than just AC. Looking at monster stats for higher levels, I'm guessing the "effective" increase in all defenses and toHit will be close to +1/lvl (+1/2 just from level alone, +1/2 from items, powers, stat bonuses, etc.) [/QUOTE]
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HP are still king?
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