Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
HP are still king?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 4111871" data-attributes="member: 40961"><p>Technically, survivability is a function of both HP and AC, and the function is multiplicative, meaning that each improves survivability based on the other.</p><p></p><p>Your survivability is basically [hit points] divided by [[chance of being hit] times [expected damage from being hit]].</p><p></p><p>Lets say that I am hit by a particular enemy on a 13+ (40% of the time), that enemy does an average of 10 damage per hit, and I have 40 hit points. My survivability is an average of 10 attacks.</p><p></p><p>If I gain 8 hit points, my survivability goes up to 12 attacks.</p><p></p><p>To get the same effect by increasing AC, I would need approximately +1 AC, so I was hit on a 14+. Rounding is happening here for clarity, strictly speaking I get a survivability of about 11.4.</p><p></p><p>But if I increase my hit points by 8 AND I increase my AC by +1, I get a result that is better than the sum of the individual boosts. I get a survivability of about 13.7.</p><p></p><p>That may not seem like much, but we're only dealing with +1 ac and 8 hit points. The effect gets bigger very quickly once you start playing with larger numbers.</p><p></p><p>So... my basic point is just this. You can't think about hit points without thinking about armor class, and vice versa. Neither one means much without the other, because what really matters is expected damage per round, and they both factor into that about equally. A low hit point character with high AC is doomed sooner or later, and a high hit point character with a low AC runs out of hit points very quickly.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4111871, member: 40961"] Technically, survivability is a function of both HP and AC, and the function is multiplicative, meaning that each improves survivability based on the other. Your survivability is basically [hit points] divided by [[chance of being hit] times [expected damage from being hit]]. Lets say that I am hit by a particular enemy on a 13+ (40% of the time), that enemy does an average of 10 damage per hit, and I have 40 hit points. My survivability is an average of 10 attacks. If I gain 8 hit points, my survivability goes up to 12 attacks. To get the same effect by increasing AC, I would need approximately +1 AC, so I was hit on a 14+. Rounding is happening here for clarity, strictly speaking I get a survivability of about 11.4. But if I increase my hit points by 8 AND I increase my AC by +1, I get a result that is better than the sum of the individual boosts. I get a survivability of about 13.7. That may not seem like much, but we're only dealing with +1 ac and 8 hit points. The effect gets bigger very quickly once you start playing with larger numbers. So... my basic point is just this. You can't think about hit points without thinking about armor class, and vice versa. Neither one means much without the other, because what really matters is expected damage per round, and they both factor into that about equally. A low hit point character with high AC is doomed sooner or later, and a high hit point character with a low AC runs out of hit points very quickly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
HP are still king?
Top