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General Tabletop Discussion
*Pathfinder & Starfinder
HP, Armor and Surges by role?
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<blockquote data-quote="jeffh" data-source="post: 5326807" data-attributes="member: 2642"><p>So 19 classes out of 25 fit this pattern:</p><p></p><p>Controller: Low</p><p>Striker, Leader: Medium</p><p>Defender: High</p><p></p><p>And of the six exceptions, four are accounted for by this rule (though it also arguably creates one new one):</p><p></p><p>Primal power source: Raise to the next higher category (use Very High if necessary). <em>(May not apply to Leader classes.)</em></p><p><em></em></p><p></p><p>ACs:</p><p></p><p>Defenders should be able to hit 19 or 20 at first level with little trouble, others 16-18, a point or so less for controllers. The one major outlier here is the Sorcerer.</p><p></p><p>Overall, Strikers are the most diverse lot, and only partly because there's more of them, ranging from as squishy as controllers to almost as well-protected as defenders.</p></blockquote><p></p>
[QUOTE="jeffh, post: 5326807, member: 2642"] So 19 classes out of 25 fit this pattern: Controller: Low Striker, Leader: Medium Defender: High And of the six exceptions, four are accounted for by this rule (though it also arguably creates one new one): Primal power source: Raise to the next higher category (use Very High if necessary). [I](May not apply to Leader classes.) [/I] ACs: Defenders should be able to hit 19 or 20 at first level with little trouble, others 16-18, a point or so less for controllers. The one major outlier here is the Sorcerer. Overall, Strikers are the most diverse lot, and only partly because there's more of them, ranging from as squishy as controllers to almost as well-protected as defenders. [/QUOTE]
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HP, Armor and Surges by role?
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