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General Tabletop Discussion
*Dungeons & Dragons
Hp as meat and abstraction
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<blockquote data-quote="DEFCON 1" data-source="post: 6257232" data-attributes="member: 7006"><p>Uh no... hit point absurdity is there even without damage on a miss. My "receive 15 papercuts from fifteen shots from a longsword and still not die" example is one such indication of that. The "stand point blank in the middle of a fireball, fail a save, but then keep fighting as though nothing happened" is another example. Or the old "fall from a 100 foot tower onto a bunch of rocks then jump back up to your feet" is a third.</p><p></p><p>Hit points are ridiculous across the board. Which is why I find singling out <em>certain</em> instances of hit points as being "fine" and other instances "crossing the line" to be utterly ridiculous as well. Hit points are a <em>game mechanic</em>. They are there to establish rules for the game. Not the story. <em>The game</em>. We may try to layer story on top of it... but in every case the story ends up comes out absurd. Because that's exactly what hit points are.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6257232, member: 7006"] Uh no... hit point absurdity is there even without damage on a miss. My "receive 15 papercuts from fifteen shots from a longsword and still not die" example is one such indication of that. The "stand point blank in the middle of a fireball, fail a save, but then keep fighting as though nothing happened" is another example. Or the old "fall from a 100 foot tower onto a bunch of rocks then jump back up to your feet" is a third. Hit points are ridiculous across the board. Which is why I find singling out [I]certain[/I] instances of hit points as being "fine" and other instances "crossing the line" to be utterly ridiculous as well. Hit points are a [I]game mechanic[/I]. They are there to establish rules for the game. Not the story. [I]The game[/I]. We may try to layer story on top of it... but in every case the story ends up comes out absurd. Because that's exactly what hit points are. [/QUOTE]
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