Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Hp as meat and abstraction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Carlsen" data-source="post: 6257262" data-attributes="member: 61749"><p>Hit Points are a combination of physical damage and other factors. For the most part, there is agreement on this. There are few who treat hit points as entirely meat or entirely non-meat.</p><p></p><p> Disagreement tends to revolve around whether damage or healing can be entirely non-meat. Personally, I think it's best if damage and healing always contain a physical component to them, and prior to 4E, this was probably the common perception. D&D Next is providing various options to healing rates, which will lead each group to establishing the ratio of meat to non-meat for themselves.</p><p></p><p>Damage on a miss is more difficult to reconcile, because it deals with the nature of the attack roll.</p><p></p><p>Traditionally, an attack roll represents a period of fighting, and success and failure determine if you successfully deal damage. The nature of that damage is ambiguous. The result is a consistent level of abstraction.</p><p></p><p>Damage on a Miss makes attack rolls slightly less abstract by trying to simulate particular aspects of the attack without also making defense less abstract at the same time. </p><p></p><p>The way the rules can reconcile this difference is to limit these effects to part of one or more weapon and armor modules. Perhaps as a module that introduces touch AC and lesser effects for attacks that meet it. Similar modules could include weapon speed, combat fatigue, and moral. Then a group can decide between abstraction and complexity.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6257262, member: 61749"] Hit Points are a combination of physical damage and other factors. For the most part, there is agreement on this. There are few who treat hit points as entirely meat or entirely non-meat. Disagreement tends to revolve around whether damage or healing can be entirely non-meat. Personally, I think it's best if damage and healing always contain a physical component to them, and prior to 4E, this was probably the common perception. D&D Next is providing various options to healing rates, which will lead each group to establishing the ratio of meat to non-meat for themselves. Damage on a miss is more difficult to reconcile, because it deals with the nature of the attack roll. Traditionally, an attack roll represents a period of fighting, and success and failure determine if you successfully deal damage. The nature of that damage is ambiguous. The result is a consistent level of abstraction. Damage on a Miss makes attack rolls slightly less abstract by trying to simulate particular aspects of the attack without also making defense less abstract at the same time. The way the rules can reconcile this difference is to limit these effects to part of one or more weapon and armor modules. Perhaps as a module that introduces touch AC and lesser effects for attacks that meet it. Similar modules could include weapon speed, combat fatigue, and moral. Then a group can decide between abstraction and complexity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hp as meat and abstraction
Top