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<blockquote data-quote="DEFCON 1" data-source="post: 6257591" data-attributes="member: 7006"><p>4E had that. The Bard's Cutting Words power. And it damaged the enemy's psyche so as to make him just that little bit closer to be taken down. Didn't have a problem with it. The psychology of combat has just as much place in the game as the physical toll it takes.</p><p></p><p></p><p></p><p>If you could make this game mechanic balanced with other mechanics of the game, I'd say absolutely. And in point of fact... that would be a rather interesting mechanic to have if a particular character only missed on like a 1 or 2. So normally you do regular damage, and you then had a kind of 'reverse crit' when you missed. I'd be completely fine with that, especially if the ability was given to a particular character and narratively dressed in such a way that you could understand why its doing what its doing. Probably a magic attack-- maybe force / Magic Missile like (since those don't ever miss.) Just make sure the damage it produces is balanced so it doesn't overshadow the other classes.</p><p></p><p></p><p></p><p>At 20th level? A Fighter having that kind of supernatural combat ability? No problems at all. If we're going under the idea that this guy can wander all around the Elemental Plane of Fire with no ill-effects, or can fall from a 200 foot tower and then jump back up... the concept that his aura of invincibility is so great that it can make enemies faint dead due to fear sounds just as plausible as any other ability these D&D character have.</p><p></p><p>But the real question here is... what is the game mechanic you are introducing that you would use this story description to layer on top of it? Is that a good game mechanic? Is it interesting? Is making it a Fighter ability the best place to use this mechanic? If you can answer all of these with a 'Yes'... then the story description you gave for a 20th level capstone ability sounds fine with me.</p><p></p><p></p><p></p><p>For D&D? Nothing is "plausible". It's called a 'fantasy game' for a reason.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6257591, member: 7006"] 4E had that. The Bard's Cutting Words power. And it damaged the enemy's psyche so as to make him just that little bit closer to be taken down. Didn't have a problem with it. The psychology of combat has just as much place in the game as the physical toll it takes. If you could make this game mechanic balanced with other mechanics of the game, I'd say absolutely. And in point of fact... that would be a rather interesting mechanic to have if a particular character only missed on like a 1 or 2. So normally you do regular damage, and you then had a kind of 'reverse crit' when you missed. I'd be completely fine with that, especially if the ability was given to a particular character and narratively dressed in such a way that you could understand why its doing what its doing. Probably a magic attack-- maybe force / Magic Missile like (since those don't ever miss.) Just make sure the damage it produces is balanced so it doesn't overshadow the other classes. At 20th level? A Fighter having that kind of supernatural combat ability? No problems at all. If we're going under the idea that this guy can wander all around the Elemental Plane of Fire with no ill-effects, or can fall from a 200 foot tower and then jump back up... the concept that his aura of invincibility is so great that it can make enemies faint dead due to fear sounds just as plausible as any other ability these D&D character have. But the real question here is... what is the game mechanic you are introducing that you would use this story description to layer on top of it? Is that a good game mechanic? Is it interesting? Is making it a Fighter ability the best place to use this mechanic? If you can answer all of these with a 'Yes'... then the story description you gave for a 20th level capstone ability sounds fine with me. For D&D? Nothing is "plausible". It's called a 'fantasy game' for a reason. [/QUOTE]
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