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General Tabletop Discussion
*Dungeons & Dragons
Hp as meat and abstraction
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<blockquote data-quote="CAFRedblade" data-source="post: 6257593" data-attributes="member: 34503"><p>Crud too many windows open...</p><p>Second edit:</p><p>I like a combination of Abstraction and Meat Damage, as I usually describe particularly nasty hits</p><p>with a little more detail, most often on critical hits, but ignore the majority of general wounds until one</p><p>gets dropped below 0 hitpoints. </p><p></p><p>I'm kinda hoping for a module of critical effects or a damage track system to add to the regular hp tracking as an option to help show more damaging persistent wounds. </p><p></p><p>Also: </p><p></p><p>If the wording changed it to be that the Fighters turn what would normally be a miss into a glancing blow, would that resolve/mitigate the issue..? </p><p></p><p>I know it sounds better to me personally, and I could live with it. </p><p>It could reflect all the little hits a fighter could make in the back and forth of combat. </p><p></p><p>As long as it's not an ability that every fighter gets, and has to be chosen, I'd be fine with it I think.</p></blockquote><p></p>
[QUOTE="CAFRedblade, post: 6257593, member: 34503"] Crud too many windows open... Second edit: I like a combination of Abstraction and Meat Damage, as I usually describe particularly nasty hits with a little more detail, most often on critical hits, but ignore the majority of general wounds until one gets dropped below 0 hitpoints. I'm kinda hoping for a module of critical effects or a damage track system to add to the regular hp tracking as an option to help show more damaging persistent wounds. Also: If the wording changed it to be that the Fighters turn what would normally be a miss into a glancing blow, would that resolve/mitigate the issue..? I know it sounds better to me personally, and I could live with it. It could reflect all the little hits a fighter could make in the back and forth of combat. As long as it's not an ability that every fighter gets, and has to be chosen, I'd be fine with it I think. [/QUOTE]
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