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General Tabletop Discussion
*Dungeons & Dragons
Hp as meat and abstraction
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<blockquote data-quote="Alzrius" data-source="post: 6257680" data-attributes="member: 8461"><p>The idea of "hit points as meat" has never been the position of anyone who doesn't like the "hit points as an abstraction for combat-worthiness" idea, at least that I've heard - the only people postulating that "hit points equal meat" are the ones using it as a (misrepresentative) way of saying why it's a bad idea.</p><p></p><p>To be more accurate, the idea about hit points as being tied to physicality is that "hit point <em>loss</em> equals physical damage" (and, conversely, that hit point restoration is physical healing). The fact that you gain more hit points over time has nothing to do with the idea that you've gained greater physical mass - it's that now the <strong>damage scaling</strong> involved with measuring how serious X hit points' worth of damage is is on a larger scale now. A wound that would have been a large portion of your hit points would have been a serious injury, whereas now it's considered to be a comparatively smaller injury.</p><p></p><p>For those who remember back a few editions ago, the idea that greater hit points meant that you could make the same X points of damage be a smaller overall wound than it would have been a few levels back used to be called "rolling with the blows."</p><p></p><p>Obviously, there are places where the idea doesn't work - hence the "swimming in lava" example - but these were corner-cases that didn't subtract very much from the overall viability of the idea. It wasn't a perfect idea, but it was <em>good enough</em> to be serviceable.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6257680, member: 8461"] The idea of "hit points as meat" has never been the position of anyone who doesn't like the "hit points as an abstraction for combat-worthiness" idea, at least that I've heard - the only people postulating that "hit points equal meat" are the ones using it as a (misrepresentative) way of saying why it's a bad idea. To be more accurate, the idea about hit points as being tied to physicality is that "hit point [i]loss[/i] equals physical damage" (and, conversely, that hit point restoration is physical healing). The fact that you gain more hit points over time has nothing to do with the idea that you've gained greater physical mass - it's that now the [b]damage scaling[/b] involved with measuring how serious X hit points' worth of damage is is on a larger scale now. A wound that would have been a large portion of your hit points would have been a serious injury, whereas now it's considered to be a comparatively smaller injury. For those who remember back a few editions ago, the idea that greater hit points meant that you could make the same X points of damage be a smaller overall wound than it would have been a few levels back used to be called "rolling with the blows." Obviously, there are places where the idea doesn't work - hence the "swimming in lava" example - but these were corner-cases that didn't subtract very much from the overall viability of the idea. It wasn't a perfect idea, but it was [i]good enough[/i] to be serviceable. [/QUOTE]
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