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Hp as meat and abstraction
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<blockquote data-quote="Mistwell" data-source="post: 6257696" data-attributes="member: 2525"><p>Were they corner cases? You can jump off the cliff and survive just fine. A dragon can bite you, critically even so that there is not question it's teeth are chomping on your head, and you can be relatively fine from it. You can be cut a hundred times by a sword and still be OK. You can simply wade into an army of orcs, and they can all hit you, and you can still be fine from it. You can trigger an acid trap and be fine (though it would have instantly killed you at lower levels). Poison? Disease? The same ones that would have killed you at first level are meaningless at high levels. </p><p></p><p>It wasn't corner cases, it was almost anything at high levels that brought this issue up. The "hit points as purely meat" simply didn't make sense as you got to high levels. And it was (and remains) a common complaint of high level play in prior editions. Believability suffers as hit points get to extremes.</p><p></p><p>And I don't mean to imply the opposite was acceptable either. Obviously, if you die from a dragon biting your head, it's not simply because the dragon made you fatigued and unlucky and less divinely inspired or whatever. Obviously, you took real physical damage. A lot of it.</p><p></p><p>But, it's got to be some combination if you're going to persuade a majority of people to buy the concept. It's got to be some level of abstraction.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6257696, member: 2525"] Were they corner cases? You can jump off the cliff and survive just fine. A dragon can bite you, critically even so that there is not question it's teeth are chomping on your head, and you can be relatively fine from it. You can be cut a hundred times by a sword and still be OK. You can simply wade into an army of orcs, and they can all hit you, and you can still be fine from it. You can trigger an acid trap and be fine (though it would have instantly killed you at lower levels). Poison? Disease? The same ones that would have killed you at first level are meaningless at high levels. It wasn't corner cases, it was almost anything at high levels that brought this issue up. The "hit points as purely meat" simply didn't make sense as you got to high levels. And it was (and remains) a common complaint of high level play in prior editions. Believability suffers as hit points get to extremes. And I don't mean to imply the opposite was acceptable either. Obviously, if you die from a dragon biting your head, it's not simply because the dragon made you fatigued and unlucky and less divinely inspired or whatever. Obviously, you took real physical damage. A lot of it. But, it's got to be some combination if you're going to persuade a majority of people to buy the concept. It's got to be some level of abstraction. [/QUOTE]
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