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<blockquote data-quote="Mistwell" data-source="post: 6257723" data-attributes="member: 2525"><p>Uh, it was a long list of things (seven of them) specifically pertaining to high level. Going back to the ones you covered in your initial response:</p><p></p><p></p><p></p><p>Why are you better able to do this at high levels, rather than low levels. Whatever stat covers your ability to know exactly how to do that, a first level character can have a higher stat in that thing than the 20th level character, and yet the first level character is certain death while the 20th level one is certain life. How does that make sense?</p><p></p><p></p><p></p><p>See below on acid trap, and it's even more absurd given I said the dragon rolled a ciritical hit so we know for sure it's the best hit the dragon can do. If HP covers your ability to dodge, it makes no sense.</p><p></p><p></p><p></p><p>Only in a Wuxia movie. </p><p></p><p></p><p></p><p>Wait, now agility is linked to hit points in this theory? So a character with a 25 dex and a character with a 3 dex both "move quickly enough" to dodge most of the acid (or the dragon's critical hit), in a way they could not "move quickly enough" at first level? The first level character with a 20 dex was unable to "move quickly enough" but the 3 dex guy at high levels could? That makes no sense.</p><p></p><p></p><p></p><p>Some deal hit point damage and, as this is a discussion of hit points, I think it's pretty obvious those are the ones I mean. So, let's talk about those.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6257723, member: 2525"] Uh, it was a long list of things (seven of them) specifically pertaining to high level. Going back to the ones you covered in your initial response: Why are you better able to do this at high levels, rather than low levels. Whatever stat covers your ability to know exactly how to do that, a first level character can have a higher stat in that thing than the 20th level character, and yet the first level character is certain death while the 20th level one is certain life. How does that make sense? See below on acid trap, and it's even more absurd given I said the dragon rolled a ciritical hit so we know for sure it's the best hit the dragon can do. If HP covers your ability to dodge, it makes no sense. Only in a Wuxia movie. Wait, now agility is linked to hit points in this theory? So a character with a 25 dex and a character with a 3 dex both "move quickly enough" to dodge most of the acid (or the dragon's critical hit), in a way they could not "move quickly enough" at first level? The first level character with a 20 dex was unable to "move quickly enough" but the 3 dex guy at high levels could? That makes no sense. Some deal hit point damage and, as this is a discussion of hit points, I think it's pretty obvious those are the ones I mean. So, let's talk about those. [/QUOTE]
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