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Hp as meat and abstraction
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<blockquote data-quote="Mistwell" data-source="post: 6257743" data-attributes="member: 2525"><p>You seriously don't see the absurdity of these two answers from the same position? </p><p></p><p>THEY BOTH MAKE NO SENSE.  </p><p></p><p>"Chewing you out" doesn't make "less" sense than the idea that hit points are your skill in dodging a blow even though you never consult hit points to actually dodge something when rules when the rules call for dodging something.  They're both absurd ideas that get erased in the abstraction that is hit points, and it doesn't matter if one is "absurd to the 5th degree" and the other is "absurd to the 6th degree" since once you reach "absurd to any degree" the entire concept either becomes an abstraction or needs help.  </p><p></p><p>I am not trying to make sense of this - you're the one here trying to say it's a Wuxia movie while simultaneously claiming there is some logical explanation here for each of these things.   There is no logical explanation here for many things that happen at high level. </p><p></p><p>Just give in to the fact that hit points are such an abstraction that you cannot focus on the details too much.  When you focus on the details too much, it makes no sense, particularly at high levels.  It's a gamist invention.  It's not simulating anything.  At one time it tracked how many actual hits you could take, but that time is long past and now it's an amorphous number you track on a sheet of paper which sometimes you can try and explain for entertainment and sometimes it's best to just not think about it too much.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6257743, member: 2525"] You seriously don't see the absurdity of these two answers from the same position? THEY BOTH MAKE NO SENSE. "Chewing you out" doesn't make "less" sense than the idea that hit points are your skill in dodging a blow even though you never consult hit points to actually dodge something when rules when the rules call for dodging something. They're both absurd ideas that get erased in the abstraction that is hit points, and it doesn't matter if one is "absurd to the 5th degree" and the other is "absurd to the 6th degree" since once you reach "absurd to any degree" the entire concept either becomes an abstraction or needs help. I am not trying to make sense of this - you're the one here trying to say it's a Wuxia movie while simultaneously claiming there is some logical explanation here for each of these things. There is no logical explanation here for many things that happen at high level. Just give in to the fact that hit points are such an abstraction that you cannot focus on the details too much. When you focus on the details too much, it makes no sense, particularly at high levels. It's a gamist invention. It's not simulating anything. At one time it tracked how many actual hits you could take, but that time is long past and now it's an amorphous number you track on a sheet of paper which sometimes you can try and explain for entertainment and sometimes it's best to just not think about it too much. [/QUOTE]
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