Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Hp as meat and abstraction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ccooke" data-source="post: 6257874" data-attributes="member: 6695890"><p>To me, hit points are (and have been since a long discussion with my 3.0e group years ago) your ability to avoid a serious injury.</p><p></p><p>Whenever hit points are lost, I narrate that as anything that would, in context, wear down the victim such that they are less able to avoid a serious injury - for a barbarian, it might be shallow cuts and bruises. For a rogue, fitness and the ability to dodge. For a skeleton, it's the physical integrity of its body. For incorporeal creatures, it's the magic that protects them.</p><p></p><p>When damage would take someone to less than 0 hit points, that means - to me - that they are seriously wounded because they were unable to prevent it. Anything that happens before that blow isn't a serious injury - it's something that (with sufficient willpower, resilience or just dumb luck) you could ignore. The barbarian had too many small wounds, slowing her down enough that she couldn't avoid a heavy blow, for instance.</p><p></p><p>This is why I prefer harsher systems in place to deal with situations where someone has been dropped, as well. I mentioned a while back an exhaustion-based wound system I'm trying out - it seems to be working very well. Exhaustion is such a natural mechanic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>I guess this interpretation is why I'm absolutely fine with martial healing - there's never a case of "shouting a limb back on" in my games: Purely hit point damage includes cuts, bruises, scrapes, a nagging sense of doom, the knowledge that all your works will come to nothing... It's easy to imagine that the right words could make you ignore all of that for a while. As soon as you've been dropped, though, nothing short of (Int/Dex/Wis)[Medicine] (depending on the injuries you took), a Lesser Restoration cast from a 3rd level slot or days (maybe weeks) of untreated rest is going to bring you back to full health, even if you can restore all of your hit points. Martial healing won't do it, but then neither will Cure Wounds (I'll allow a Paladin to spend 15hp of his Lay on Hands for it, or a Cleric to use a healing Channel Divinity. Both of those fit thematically. I can't think of a purely martial way that it would work, but I don't expect that to be a problem. </p><p></p><p>(Just to be clear: I do allow Cure Wounds (and I would allow martial healing) to get someone up from 0 hit points. I just apply consequences to the character such that getting up doesn't mean the problem has gone away)</p><p></p><p>Ugh. Another long ramble. Oh well.</p></blockquote><p></p>
[QUOTE="ccooke, post: 6257874, member: 6695890"] To me, hit points are (and have been since a long discussion with my 3.0e group years ago) your ability to avoid a serious injury. Whenever hit points are lost, I narrate that as anything that would, in context, wear down the victim such that they are less able to avoid a serious injury - for a barbarian, it might be shallow cuts and bruises. For a rogue, fitness and the ability to dodge. For a skeleton, it's the physical integrity of its body. For incorporeal creatures, it's the magic that protects them. When damage would take someone to less than 0 hit points, that means - to me - that they are seriously wounded because they were unable to prevent it. Anything that happens before that blow isn't a serious injury - it's something that (with sufficient willpower, resilience or just dumb luck) you could ignore. The barbarian had too many small wounds, slowing her down enough that she couldn't avoid a heavy blow, for instance. This is why I prefer harsher systems in place to deal with situations where someone has been dropped, as well. I mentioned a while back an exhaustion-based wound system I'm trying out - it seems to be working very well. Exhaustion is such a natural mechanic :-) I guess this interpretation is why I'm absolutely fine with martial healing - there's never a case of "shouting a limb back on" in my games: Purely hit point damage includes cuts, bruises, scrapes, a nagging sense of doom, the knowledge that all your works will come to nothing... It's easy to imagine that the right words could make you ignore all of that for a while. As soon as you've been dropped, though, nothing short of (Int/Dex/Wis)[Medicine] (depending on the injuries you took), a Lesser Restoration cast from a 3rd level slot or days (maybe weeks) of untreated rest is going to bring you back to full health, even if you can restore all of your hit points. Martial healing won't do it, but then neither will Cure Wounds (I'll allow a Paladin to spend 15hp of his Lay on Hands for it, or a Cleric to use a healing Channel Divinity. Both of those fit thematically. I can't think of a purely martial way that it would work, but I don't expect that to be a problem. (Just to be clear: I do allow Cure Wounds (and I would allow martial healing) to get someone up from 0 hit points. I just apply consequences to the character such that getting up doesn't mean the problem has gone away) Ugh. Another long ramble. Oh well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hp as meat and abstraction
Top