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HP bonus lowest of Strength/Con
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<blockquote data-quote="DND_Reborn" data-source="post: 8105813" data-attributes="member: 6987520"><p>There have been a <em>lot</em> of thread on these sorts of ideas, so I'll address each of your points.</p><p></p><p>1. It doesn't make STR more attractive, it makes it more "required" as a lot of players view CON already. Most PCs IME have CON as the third (sometimes second even) highest score. What keeps players from dumping INT and putting the slightly better score in STR? I don't see this as addressing a problem as more a shift of one (potential) problem to another.</p><p></p><p>2. High DEX is still attractive because it means high AC, better Initiative, and better DEX saves (more common that STR saves). If I have a better AC, I am not as worried about HP because I won't get hit as often (not a perfect solution, but it helps certainly). Even DEX saves are more common when it comes to damaging spells or effects, so being more likely to make the DEX save also helps reduce the need for HP that way.</p><p></p><p>3. Most traditionally high HP classes (the warrior-types) already have decent or great CON scores IME because their first priority is often STR or DEX and CON is second or third. Also, since you are using the lower of STR/CON, you are demanding <em>both</em> scores be good to have better HP. How is that helpful for "boosting" the HP of these classes? If anything, it makes it harder I would think.</p><p></p><p>4. It is nice and simple to implement, but I don't think it will help accomplish much of what you seem to be looking for as it doesn't support your reasons as I see it.</p><p></p><p>If your goal is to make STR more attractive or to reduce the dump stat issue:</p><p></p><p>1. implement the variant encumbrance rules (STR x5 for unencumbered, not STR x15!!!). Most PCs with STR 8-10 are easily considered encumbered and have -10 speed if you use the variant rule. We see a lot more STR 10-12 than 8-9, even for casters!</p><p>2. have finesse weapons only use DEX for attack rolls, keep damage tied to STR. This encourages ranged weapon users and rogues to have a decent STR or sacrifice damage potential. This rule also diminishes the overall appeal of DEX, so that helps IMO.</p><p></p><p>Otherwise, would you mind clarifying precisely what your design intent is with this rule and what problem, if any, you are trying to address? Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8105813, member: 6987520"] There have been a [I]lot[/I] of thread on these sorts of ideas, so I'll address each of your points. 1. It doesn't make STR more attractive, it makes it more "required" as a lot of players view CON already. Most PCs IME have CON as the third (sometimes second even) highest score. What keeps players from dumping INT and putting the slightly better score in STR? I don't see this as addressing a problem as more a shift of one (potential) problem to another. 2. High DEX is still attractive because it means high AC, better Initiative, and better DEX saves (more common that STR saves). If I have a better AC, I am not as worried about HP because I won't get hit as often (not a perfect solution, but it helps certainly). Even DEX saves are more common when it comes to damaging spells or effects, so being more likely to make the DEX save also helps reduce the need for HP that way. 3. Most traditionally high HP classes (the warrior-types) already have decent or great CON scores IME because their first priority is often STR or DEX and CON is second or third. Also, since you are using the lower of STR/CON, you are demanding [I]both[/I] scores be good to have better HP. How is that helpful for "boosting" the HP of these classes? If anything, it makes it harder I would think. 4. It is nice and simple to implement, but I don't think it will help accomplish much of what you seem to be looking for as it doesn't support your reasons as I see it. If your goal is to make STR more attractive or to reduce the dump stat issue: 1. implement the variant encumbrance rules (STR x5 for unencumbered, not STR x15!!!). Most PCs with STR 8-10 are easily considered encumbered and have -10 speed if you use the variant rule. We see a lot more STR 10-12 than 8-9, even for casters! 2. have finesse weapons only use DEX for attack rolls, keep damage tied to STR. This encourages ranged weapon users and rogues to have a decent STR or sacrifice damage potential. This rule also diminishes the overall appeal of DEX, so that helps IMO. Otherwise, would you mind clarifying precisely what your design intent is with this rule and what problem, if any, you are trying to address? Thanks! :) [/QUOTE]
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