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HP bonus lowest of Strength/Con
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<blockquote data-quote="Helldritch" data-source="post: 8105955" data-attributes="member: 6855114"><p>What you might consider is to apply penalties at all times. Here is how we do it. A St penalty to damage will apply even to ranged attack and finesse weapons. So dumping strenght will lower your damage potential. The logic behind this is that though you can hit the weak spot of an armored opponent, you lack the strength to fully punch through. Also, we use the alternate carrying capacity just as [USER=6987520]@dnd4vr[/USER] proposed you. </p><p></p><p>This makes strenght a desirable stat for just about anyone. Also, use more tactical options such as push, shove and knock down. Strength is vital to avoid these effects. Even a one point penalty to strength can spell doom as these actions do not target AC. The worst of the lot for players is the knock down. Not only do you fall prone and you are now attacked with advantage, but you lose half your movement just to get up thus limiting your ability to get away from melee if you are a caster or ranged attacker.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8105955, member: 6855114"] What you might consider is to apply penalties at all times. Here is how we do it. A St penalty to damage will apply even to ranged attack and finesse weapons. So dumping strenght will lower your damage potential. The logic behind this is that though you can hit the weak spot of an armored opponent, you lack the strength to fully punch through. Also, we use the alternate carrying capacity just as [USER=6987520]@dnd4vr[/USER] proposed you. This makes strenght a desirable stat for just about anyone. Also, use more tactical options such as push, shove and knock down. Strength is vital to avoid these effects. Even a one point penalty to strength can spell doom as these actions do not target AC. The worst of the lot for players is the knock down. Not only do you fall prone and you are now attacked with advantage, but you lose half your movement just to get up thus limiting your ability to get away from melee if you are a caster or ranged attacker. [/QUOTE]
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HP bonus lowest of Strength/Con
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