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<blockquote data-quote="evildmguy" data-source="post: 497800" data-attributes="member: 6092"><p><strong>Good idea!</strong></p><p></p><p>Okay, from what I have heard, the best thing to do might be to wait until all of the books are out. The rumor was that JKR, the author, has BOOKS on each character and their background. That she wrote the full rules of Quidditch, its famous players, etc. I don't know if she will ever release these but that is what I heard. (She supposedly let the director of the movies see these backgrounds for inspiration on what to do with the movies.) </p><p></p><p>Hmmmm. I did like the suggestion of having all heroes be wizards, and therefore not taking away a feat from them. (Or, perhaps all characters get the feat for free, since that is the point.) I also thought replacing the base classes for something else was good. Granted, Hagrid might be a Tough or Strong hero but most of the others are Smart or Dedicated. </p><p></p><p>Okay, let's look at this:</p><p></p><p>Classes: Not sure. Just one class? With advanced classes to show specialties? </p><p></p><p>Skills: Magic should be a skill, as someone suggested, with a spell being a DC. </p><p></p><p>Ideas for skills:</p><p></p><p>Knowledge (History of Magic)</p><p>Knowledge (History of Hogwart's)</p><p>Knowledge (Quidditch)</p><p>Knowledge (Magic)</p><p>Craft (Wand) - I would not make this a feat, like DND, where it is automatic.</p><p>Craft (Potion) - this includes knowledge so it is one skill instead of two.</p><p>Craft (Wondrous Item) - might be most things. (Cloak of Invisibility, secret chamber openings, etc.) </p><p>Arithmancy</p><p>Divination</p><p>Transmogrification</p><p>Defense against the Dark Arts</p><p>Muggle Studies </p><p>Animagus - Perhaps it requires a feat as well. </p><p>Charm </p><p>Curse - lingering effect or death seem to define curses. </p><p>Spellcraft - ability to learn spells</p><p></p><p>(Haven't figured out where misc spells, like levitation, calling, open lock, repair, etc. fit. perhaps a General Magic skill? Also, need attack and defense spells, as per the dueling club. ) </p><p></p><p>Feats</p><p>Animagus - type of animal</p><p>Luck - + 1 luck bonus to a particular skill. </p><p>Skill Feats (+3 to skill)</p><p>Quidditch ability - all positions</p><p>Spell ability - beyond being able to be a mage, ability to learn spells. Hermione would have this.</p><p>Parceltongue - in general, all abilities to speak with animals as seperate feats. If they have been listed, I don't remember them.</p><p>Gifted - Generic +1 to all wizard skills. Might be too powerful. Seems as if Harry has it but so do Ron and Hermione to some extent. Maybe this one won't work. </p><p></p><p>Spells</p><p></p><p>All require Verbal, somantic (even if just pointing) and focus to be able to cast. </p><p>Spells are rated by DC. Must be learned before they can be used. Cannot take 10 or 20.</p><p></p><p>In general, here is where things break down from the literary to the role playing. While it can be argued for potions that they lower their own save because they drink it, all spells don't seem to allow a save. That makes magic very deadly! At least, I can't think of a time when someone hit by a spell resisted it. The exception of course is Harry. The difference is that there are cures or counter curses for things but no real resistance. </p><p></p><p>Adventures</p><p></p><p>Would actually be wrapped around stopping a big evil. Minor points could be to maintain friendships, figure out a spell or potion, get through classes, don't lose points for your school. </p><p></p><p>Adventures would involve breaking the rules that you need to for the greater good. </p><p></p><p>I am not sure what to do after school. There are teaching positions, various ministry positions and working with dragons that are mentioned. I was actually thinking of this independent of an RPG and what most of the magic world isn't really described. We don't know what most people who graduate from Hogwart's do. Is there a magic college? Or is this all a person needs? I am not sure.</p><p></p><p>Just some ideas to get this going.</p><p></p><p>Good discussion!</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 497800, member: 6092"] [b]Good idea![/b] Okay, from what I have heard, the best thing to do might be to wait until all of the books are out. The rumor was that JKR, the author, has BOOKS on each character and their background. That she wrote the full rules of Quidditch, its famous players, etc. I don't know if she will ever release these but that is what I heard. (She supposedly let the director of the movies see these backgrounds for inspiration on what to do with the movies.) Hmmmm. I did like the suggestion of having all heroes be wizards, and therefore not taking away a feat from them. (Or, perhaps all characters get the feat for free, since that is the point.) I also thought replacing the base classes for something else was good. Granted, Hagrid might be a Tough or Strong hero but most of the others are Smart or Dedicated. Okay, let's look at this: Classes: Not sure. Just one class? With advanced classes to show specialties? Skills: Magic should be a skill, as someone suggested, with a spell being a DC. Ideas for skills: Knowledge (History of Magic) Knowledge (History of Hogwart's) Knowledge (Quidditch) Knowledge (Magic) Craft (Wand) - I would not make this a feat, like DND, where it is automatic. Craft (Potion) - this includes knowledge so it is one skill instead of two. Craft (Wondrous Item) - might be most things. (Cloak of Invisibility, secret chamber openings, etc.) Arithmancy Divination Transmogrification Defense against the Dark Arts Muggle Studies Animagus - Perhaps it requires a feat as well. Charm Curse - lingering effect or death seem to define curses. Spellcraft - ability to learn spells (Haven't figured out where misc spells, like levitation, calling, open lock, repair, etc. fit. perhaps a General Magic skill? Also, need attack and defense spells, as per the dueling club. ) Feats Animagus - type of animal Luck - + 1 luck bonus to a particular skill. Skill Feats (+3 to skill) Quidditch ability - all positions Spell ability - beyond being able to be a mage, ability to learn spells. Hermione would have this. Parceltongue - in general, all abilities to speak with animals as seperate feats. If they have been listed, I don't remember them. Gifted - Generic +1 to all wizard skills. Might be too powerful. Seems as if Harry has it but so do Ron and Hermione to some extent. Maybe this one won't work. Spells All require Verbal, somantic (even if just pointing) and focus to be able to cast. Spells are rated by DC. Must be learned before they can be used. Cannot take 10 or 20. In general, here is where things break down from the literary to the role playing. While it can be argued for potions that they lower their own save because they drink it, all spells don't seem to allow a save. That makes magic very deadly! At least, I can't think of a time when someone hit by a spell resisted it. The exception of course is Harry. The difference is that there are cures or counter curses for things but no real resistance. Adventures Would actually be wrapped around stopping a big evil. Minor points could be to maintain friendships, figure out a spell or potion, get through classes, don't lose points for your school. Adventures would involve breaking the rules that you need to for the greater good. I am not sure what to do after school. There are teaching positions, various ministry positions and working with dragons that are mentioned. I was actually thinking of this independent of an RPG and what most of the magic world isn't really described. We don't know what most people who graduate from Hogwart's do. Is there a magic college? Or is this all a person needs? I am not sure. Just some ideas to get this going. Good discussion! edg [/QUOTE]
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