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General Tabletop Discussion
*Pathfinder & Starfinder
HP: how many per level?
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<blockquote data-quote="KarinsDad" data-source="post: 3192608" data-attributes="member: 2011"><p>I fail to see how this is really important. The only (core) classes that round up or down are Bard, Fighter, Paladin, and Rogue. In order to gain hit points with the character level rounding system, one would have to multi-class these classes with other classes and not with each other (or double alternating with each other).</p><p></p><p></p><p>Using character level rounding, a Fighter 10 / Barbarian 10 (where they alternate F / B / F / B) has 4 extra hit points at 20th level. 161 (or 162 if he starts B / F / F / B) instead of 157 (or 158) (pre-Con adds), typically this would be something like 261 instead of 257 with 20 Con.</p><p></p><p>Note: If he started Fighter first, he rounds up and gains an extra hit point on levels 5, 9, 13, and 17 (compared to class level rounding). If he started Barbarian first (he would go B / F / F /B in order to get the good ratio, which gains one hit point more than starting as a Fighter, +2 at level one, -1 at level 2), he rounds down on level 2, but rounds up on levels 4, 8, 12, 16, and 20. Again, a +4 net.</p><p></p><p>At 20th level, 4 extra hit points is not going to be game breaking. And, there are only a few combinations where it makes sense to do this like Fighter / Barbarian or Fighter / Ranger.</p><p></p><p>Taking Fighter 10 / Cleric 10 is extremely lame for 4 extra hit points. Ditto for Fighter 10 / Monk 10 or Fighter 10 / Sorcerer 10, etc.</p><p></p><p></p><p>I think either system is fine because it really is not going to make much of a difference for most PCs and the few it does with character rounding will be combatant and/or Rogue types where balance-wise it doesn't matter if they get a few extra hit points.</p><p></p><p>But power gaming is really not a significant issue if someone were to use the character level rounding system. If one were to say that 4 extra hit points is power gaming in DND by 20th level (based on what other abilities PCs can have by 20th level), something is seriously wrong with that thinking.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3192608, member: 2011"] I fail to see how this is really important. The only (core) classes that round up or down are Bard, Fighter, Paladin, and Rogue. In order to gain hit points with the character level rounding system, one would have to multi-class these classes with other classes and not with each other (or double alternating with each other). Using character level rounding, a Fighter 10 / Barbarian 10 (where they alternate F / B / F / B) has 4 extra hit points at 20th level. 161 (or 162 if he starts B / F / F / B) instead of 157 (or 158) (pre-Con adds), typically this would be something like 261 instead of 257 with 20 Con. Note: If he started Fighter first, he rounds up and gains an extra hit point on levels 5, 9, 13, and 17 (compared to class level rounding). If he started Barbarian first (he would go B / F / F /B in order to get the good ratio, which gains one hit point more than starting as a Fighter, +2 at level one, -1 at level 2), he rounds down on level 2, but rounds up on levels 4, 8, 12, 16, and 20. Again, a +4 net. At 20th level, 4 extra hit points is not going to be game breaking. And, there are only a few combinations where it makes sense to do this like Fighter / Barbarian or Fighter / Ranger. Taking Fighter 10 / Cleric 10 is extremely lame for 4 extra hit points. Ditto for Fighter 10 / Monk 10 or Fighter 10 / Sorcerer 10, etc. I think either system is fine because it really is not going to make much of a difference for most PCs and the few it does with character rounding will be combatant and/or Rogue types where balance-wise it doesn't matter if they get a few extra hit points. But power gaming is really not a significant issue if someone were to use the character level rounding system. If one were to say that 4 extra hit points is power gaming in DND by 20th level (based on what other abilities PCs can have by 20th level), something is seriously wrong with that thinking. [/QUOTE]
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HP: how many per level?
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