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General Tabletop Discussion
*Pathfinder & Starfinder
HP: how many per level?
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<blockquote data-quote="IanB" data-source="post: 3214555" data-attributes="member: 1473"><p>I actually just adopted the d4+X system myself, with a minor difference:</p><p></p><p>d4 = d4</p><p>d6 = d4+2</p><p>d8 = d4+4</p><p>d10 = d4+6</p><p>d12 = d6+6</p><p></p><p>I wanted to make (most) everyone a little tougher, but also tweak the difference in average HPs across a couple particular classes. Doing it this way, fighters (which I see as slightly underpowered compared to clerics and barbarians) have a 2 point per HD lead on clerics on average, instead of the 1 they normally have, but still only average 1 less than barbarians. I felt like giving the d12 classes a 2 point advantage on the d10 classes was a little too much.</p><p></p><p>I do think this system hoses wizards and sorcerers a little bit, and I may yet change them to be d3+1 instead, but as my current party doesn't have one, I'm not worrying about it yet.</p><p></p><p>NPCs/monsters/etc still use regular old rolls.</p></blockquote><p></p>
[QUOTE="IanB, post: 3214555, member: 1473"] I actually just adopted the d4+X system myself, with a minor difference: d4 = d4 d6 = d4+2 d8 = d4+4 d10 = d4+6 d12 = d6+6 I wanted to make (most) everyone a little tougher, but also tweak the difference in average HPs across a couple particular classes. Doing it this way, fighters (which I see as slightly underpowered compared to clerics and barbarians) have a 2 point per HD lead on clerics on average, instead of the 1 they normally have, but still only average 1 less than barbarians. I felt like giving the d12 classes a 2 point advantage on the d10 classes was a little too much. I do think this system hoses wizards and sorcerers a little bit, and I may yet change them to be d3+1 instead, but as my current party doesn't have one, I'm not worrying about it yet. NPCs/monsters/etc still use regular old rolls. [/QUOTE]
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HP: how many per level?
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