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Community
General Tabletop Discussion
*TTRPGs General
HP options with Conan combat
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<blockquote data-quote="Azgulor" data-source="post: 1388383" data-attributes="member: 14291"><p>As I eagerly await the arrival of my Conan RPG (thanks to the post that pointed out the Buy.com had it for $20 off!), I'm trying to decide on whether to use WP/VP or Conan's massive damage threshold with Conan's other combat rules. With Conan being newly released, I suspect few have had a chance to try its "20 hp" massive damage rule. For those who have tried or for those who have used both WP/VP and d20 Modern's MDT=Con rule, which do you think worked better and why?</p><p></p><p>What I'm looking to add to either option is the abilty to have hit location identified. In WP/VP, this would only come into play if damage is being applied to WP. The 20 hp MDT seems slightly more elegant in that it alters the HP mechanic less. To add a wound mechanic to this option I'm considering a "wound check" for hits that do 10-19 hp, with a 20+ massive damage check automatically equaling a wound. Any opinions on how this might work in play?</p><p></p><p>Finally, Conan's armor as damage reduction mechanic also has me thinking this could finally provide me with an armor-by-location option within D&D. Hit location determines whether DR even applies, and if the area is covered, Conan's DR rules apply as normal. I realize this will likely make combat even more deadly, but Conan's fate point mechanic should be helpful in preventing PC-death inflation.</p><p></p><p>I just love the idea of being able to portray gritty fights where heroes must fight on through arm or leg wounds, etc. while keeping all of the flexibility that D&D and Conan can provide.</p><p></p><p>What'cha think?</p><p></p><p>Azgulor</p></blockquote><p></p>
[QUOTE="Azgulor, post: 1388383, member: 14291"] As I eagerly await the arrival of my Conan RPG (thanks to the post that pointed out the Buy.com had it for $20 off!), I'm trying to decide on whether to use WP/VP or Conan's massive damage threshold with Conan's other combat rules. With Conan being newly released, I suspect few have had a chance to try its "20 hp" massive damage rule. For those who have tried or for those who have used both WP/VP and d20 Modern's MDT=Con rule, which do you think worked better and why? What I'm looking to add to either option is the abilty to have hit location identified. In WP/VP, this would only come into play if damage is being applied to WP. The 20 hp MDT seems slightly more elegant in that it alters the HP mechanic less. To add a wound mechanic to this option I'm considering a "wound check" for hits that do 10-19 hp, with a 20+ massive damage check automatically equaling a wound. Any opinions on how this might work in play? Finally, Conan's armor as damage reduction mechanic also has me thinking this could finally provide me with an armor-by-location option within D&D. Hit location determines whether DR even applies, and if the area is covered, Conan's DR rules apply as normal. I realize this will likely make combat even more deadly, but Conan's fate point mechanic should be helpful in preventing PC-death inflation. I just love the idea of being able to portray gritty fights where heroes must fight on through arm or leg wounds, etc. while keeping all of the flexibility that D&D and Conan can provide. What'cha think? Azgulor [/QUOTE]
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HP options with Conan combat
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