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General Tabletop Discussion
*Dungeons & Dragons
HP Overhaul: Injury Levels
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<blockquote data-quote="Sadrik" data-source="post: 6469407" data-attributes="member: 14506"><p>Damage as a save rules are neat.</p><p></p><p>I think your die conversion should follow this. The monster average damage is literally the average of the die (2d6=7) roll but for your purposes this is better I think otherwise you may get some weird interactions. Fireball 8d6 becomes 32 (if 4 per die) and 24 (if 3 per die)...</p><p></p><p>d4 2</p><p>d6 3</p><p>d8 4</p><p>d10 5</p><p>d12 6</p><p>d20 10</p><p></p><p>So damage save DC is equal to: </p><p>converted damage die + STR/DEX + other modifiers or monster average damage</p><p></p><p>A damage save roll is equal to:</p><p>Armor modifier + CON + converted HD + 2*Proficiency - 20 + d20</p><p></p><p>So if you were a 1st level fighter with AC 15 armor and 14 CON, you would have: </p><p>+15 (Armor) +3 (CON) +5 (HD) +4 (2*Proficiency) -20 (+7 total) +d20 = avg. roll 18.5</p><p></p><p>If you were a 1st level wizard with mage armor AC 13 and 10 CON, you would have:</p><p>+13 (Armor) +0 (CON) +3 (HD) +4 (2*Proficiency) -20 (+0 total) +d20 = avg. roll 11.5</p><p></p><p>If you make it by 5 no effect. If you make it but not by 5 you take an exhaustion level. If you fail by 5 you take two exhaustion levels. Hmm, could shift everything by 5 more to account for this better.</p><p>equal or greater - no effect</p><p>For every 5 you fail by - gain 1 exhaustion level</p><p>Or something like that...</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6469407, member: 14506"] Damage as a save rules are neat. I think your die conversion should follow this. The monster average damage is literally the average of the die (2d6=7) roll but for your purposes this is better I think otherwise you may get some weird interactions. Fireball 8d6 becomes 32 (if 4 per die) and 24 (if 3 per die)... d4 2 d6 3 d8 4 d10 5 d12 6 d20 10 So damage save DC is equal to: converted damage die + STR/DEX + other modifiers or monster average damage A damage save roll is equal to: Armor modifier + CON + converted HD + 2*Proficiency - 20 + d20 So if you were a 1st level fighter with AC 15 armor and 14 CON, you would have: +15 (Armor) +3 (CON) +5 (HD) +4 (2*Proficiency) -20 (+7 total) +d20 = avg. roll 18.5 If you were a 1st level wizard with mage armor AC 13 and 10 CON, you would have: +13 (Armor) +0 (CON) +3 (HD) +4 (2*Proficiency) -20 (+0 total) +d20 = avg. roll 11.5 If you make it by 5 no effect. If you make it but not by 5 you take an exhaustion level. If you fail by 5 you take two exhaustion levels. Hmm, could shift everything by 5 more to account for this better. equal or greater - no effect For every 5 you fail by - gain 1 exhaustion level Or something like that... [/QUOTE]
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HP Overhaul: Injury Levels
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