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HP rolls:reroll < CON MOD
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<blockquote data-quote="dvvega" data-source="post: 2050472" data-attributes="member: 524"><p>Actually if you wanted everyone to have a "fair chance" I wouldn't give a +ve CON modifier a benefit, but -ve CON would gain the benefit you suggest in reverse. That is a -1 rereolls 1s etc.</p><p></p><p>This would give everyone average+ hps based on class.</p><p></p><p>My own house rule for hit points goes like this:</p><p></p><p>You roll your hit points. If you are not happy with the roll you can ask the DM (me) to roll them. Then the DM rolls on one die lower than your hit die and adds 1. This ensures you get closer to your class average on the hit die roll. If you're not happy with the second roll, I move down the hit die type again but add 2 etc.</p><p></p><p>For example ...</p><p></p><p>Cleric (d8) rolls a 3 and isn't happy. DM rolls (d6+1) ... odds say 4 or 5 as a result. Much better. But just say DM rolls 3 total and you're not happy ... DM rolls (d4 + 2) ... odds of 4 or 5 is more likely on this roll than the d6 roll. </p><p></p><p>If you're not happy at d4, it becomes a flat 1d2 hp + the modifier. So a Wizard would get 2 or 3 hps from the roll if they didn't want the d4 result, while a Barbarian who went all the way to 1d2 + 5 so would get 6 or 7.</p><p></p><p>Of course my method ensures you are average at worst.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 2050472, member: 524"] Actually if you wanted everyone to have a "fair chance" I wouldn't give a +ve CON modifier a benefit, but -ve CON would gain the benefit you suggest in reverse. That is a -1 rereolls 1s etc. This would give everyone average+ hps based on class. My own house rule for hit points goes like this: You roll your hit points. If you are not happy with the roll you can ask the DM (me) to roll them. Then the DM rolls on one die lower than your hit die and adds 1. This ensures you get closer to your class average on the hit die roll. If you're not happy with the second roll, I move down the hit die type again but add 2 etc. For example ... Cleric (d8) rolls a 3 and isn't happy. DM rolls (d6+1) ... odds say 4 or 5 as a result. Much better. But just say DM rolls 3 total and you're not happy ... DM rolls (d4 + 2) ... odds of 4 or 5 is more likely on this roll than the d6 roll. If you're not happy at d4, it becomes a flat 1d2 hp + the modifier. So a Wizard would get 2 or 3 hps from the roll if they didn't want the d4 result, while a Barbarian who went all the way to 1d2 + 5 so would get 6 or 7. Of course my method ensures you are average at worst. D [/QUOTE]
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